Young padawans will acquire ancient knowledge of creating a Handpainted Weapon.
From the depths of design to the Modeling, UVs, and Mastery of Texturing!
INFO: The Course is separated into 5 Chapters/Weeks, and contains 8Hrs of Video content with a commentary and additional PSD Guides
SOFTWARE: Blender or Any 3D Software, 3D Coat, Photoshop, Sketchfab or Marmoset
REQUIREMENTS: Basic 3D knowledge, ability to hold a pen and have fun
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FILE FORMATS:
Textures and Guides - PSD, PNG
3D Models - Blend, FBX, MB
3D Coat Scene, Marmoset Scene, Video MP4 2560x1440
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CONTENT:
WEEK 1: Concept techniques for anyone | Intro to Photoshop | Concepting the base silhouette | Concepting the details | Polishing the details | Adding values | About Base colors | Adding base colors and skins
WEEK 2: Intro to 3D Modeling | 3D Modeling and UVs | Mesh for Emission | Stylized Mesh tips
WEEK 3: Intro for Texturing | Intro to 3D Coat | Material Check Tips | Painting Base colors | Color Blending Part 1 | Color Blending Part 2 | Lineart | Additional Blending
WEEK 4: Highlights Part 1 | Highlights Part 2 | Highlights Part 3 | Painting Decals | AO and Reflections | Overall Polishing | Lineart | Gradient & Baked AO
WEEK 5: Emission Part 1 | Emission Part 2 | Emission Part 3 | Stylized Work Presentation
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TUTORIAL CREATOR: Romans Busels aka ZugZug Art
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Romans is the Founder of ZugZug Studio, Mentor, Art Content Creator, and 3D Artist with a huge passion for Handpainted and Stylized styles. 15 years of professional experience in videogame development, not only as an Artist but also as the person who hires, manages, and art directs Artists. Working experience includes projects for Riot Games (League of Legends), Activision Blizzard (World of Warcraft), Disney, Epic Games, and many more. His main art principles are to break the rules, trust your inspiration, and make your dreams come true!