This is an unedited, real-time (but relatively concise) tutorial that anyone can follow and work at their own pace. In these videos, I'll show you how to confidently start sculpting cloth instead of slapping random folds all over the place! (Don't worry, we've all done it)
One of the most important character art skills is increasing knowledge and proficiency in sculpting realistic and believable clothing. It takes finding good reference and applying an understanding of what forces play into how garments behave. The classical sculptors from ages passed knew how to observe the world around them and work with very difficult media like stone (and no undo button and multiple file saves!). Today, we have the benefit of amazing sculpting software like ZBrush to try and achieve the same level of proficiency these great artists had. So let's talk about how you can start to understand even more than you already do, whether you're a complete beginner, all the way up to a senior artist already in the cg industry.
Here's a breakdown of the tutorial:
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-- What kind of reference to look for and analyze what you're seeing (the how and why)
-- Realize everything has anatomy and structure
-- Apply that observation to your subject in efficient iteration (working your way through without getting sloppy)
-- Learn which brushes to use and what strokes work best
-- Work with layers to add details and stay organized
-- Polishing and rendering your final work
Why should I buy this?
-- If you want to accurately sculpt cloth for your characters
-- If you want to push yourself to know more than you already do
-- If cloth work intimidates you
-- How to carve in seams and other details
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OUTLINE
01 Introduction and tutorial overview (33 min)
how to gather and study cloth reference
basic physics of cloth in 2D/3D art
training your eye to observe
introduce the concept we'll use for the tutorial
analyze the subject before sculpting
evaluating Marvelous Designer vs ZBrush
02 Getting Started in ZBrush (21 min)
using and understanding my custom UI (optional)
using proper brushes for cloth sculpting
practicing the strokes before we do the real thing
03 Setting Up the Base Mesh (24 min)
04 Primary Forms (40 min)
blocking in main shapes and silhouette
using Move brush and big strokes
modifying the mesh to prepare for secondary forms
creating waist and wrist bands
05 Secondary Forms - Part One (62 min)
adding shell thickness using Panel Loops
building jacket secondary forms on top of previous primary work
making the main cloth folds and studying how to lay them out
using concept as guide for flow
06 Secondary Forms - Part Two (35 min)
building hoodie secondary forms
finish other sleeve for asymmetry
transitioning from compression into tension
07 Polishing Stage (71 min)
finding areas that catch the eye and fixing them
adjust silhouette for more appeal
cleaning up strokes and polishing for clarity
final polish of anything else that bothers you
08 Detailing Stage (79 min)
where to put seams and zippers
sculpting seams on layers
adding the zipper
adding texture to waist and wrist bands using UV Master and Noisemaker on a layer
adding subtle detail along seams
making quick renders