This product is an Unity Package, be aware that you need Unity to run the project.
This product may not be used in datasets for, in the development of, or as inputs to generative AI programs.
To run the project you must install SeedMesh Shaders separately, that way, the shaders can be updated more efficiently.
Important: When you buy this package you get the next products from the store.
Ground Foliage / Heliconia Plant / Elephant Ear / Young Palm / Anthurium Plant / Red Ginger Plant / Pink Cordyline Plant / Monstera Obliqua / Tropical Ground Foliage / Tropical Plants Package / Ivy herb / Banana Tree / Tall Palm / Atlases (Tropical Plants) / Jungle Tree
If you got this package do not buy the products from the previous list to avoid repeated assets.
Jungle - Tropical Vegetation (Unity Package)
Release 3.0
Release 2.0
A package focused on 3D vegetation using Unity Shader Graph. / join my discord server!
Expand the package with +50 new assets: Tropical Plants (no duplicated assets)
This package contains:
-2 sample scenes:
-11 different plant species with 49 variations (11 materials for 3D plants and 8 materials for billboards)
-18 different tree variations (7 materials and 6 materials for billboards)
-12 climbing plants variations
-Sample environment assets (Architecture, rocks, cliffs, textures and more)
A total of 146 Assets
-The textures of the vegetation are 4K resolution
-2 special shaders to use with the vegetation (Graph included)
-1 sample shader to set moss on objects
-A manual that explains how to import more vegetation in the package.
-All assets are optimized with LOD's
Sample Scene - Release 2.0
Note: The scene in the "Sample Scene - Release 2.0" link is not included in the package, it was made just to display the new content for the 2.0 release. The package already contains 2 sample Scenes
This package was generated with Unity 6.3 in HDRP
This package was mainly made to be used in HDRP, there is a way to convert the assets to URP but is important to know that the vegetation will not react to the translucency effect as the same way, the thickness map will be missed in the Universal Render Pipeline and the post-processing and render settings from Demo scene cannot be used in URP, please join my discord server if you have more questions!
In the case of built-in render pipeline, it is not possible to use the shaders, you must replace them to render the vegetation correctly.
A quick solution for URP and built-in render pipeline is using the tool: The Vegetation Engine. It contains ready presets to convert SeedMesh prefabs with just one click!
VSP Demo: https://www.youtube.com/watch?v=Jx7az7TOsqI
Contact me for any issues or questions! Find contact Links in my Artstation profile!
Join my Discord Server for doubts, issues, and support.