π₯ Beach Girls
3D models of cute girls in swimsuits with many customization options! Rigged to Humanoid Skeleton with additional bones, Apple blendshapes. Completely modular, body without clothes is included.
π¬ VIDEO PREVIEW: π https://youtu.be/cMBDzmI0jUk
π Key Features
π Low-poly
π Fully Rigged
π Many outfits and hairstyles
π Apple Blendshapes
π Easy Color Change
π 7 Unique Jewelry Pieces
π 3 Unique Swimsuit Meshes + 15 Unique Textures
π 3 Unique Bikini Set Meshes + 15 Unique Textures
π 2 Unique Shoes Meshes + 2 Unique Textures
π 2 Unique Head Meshes + 5 Unique Makeup Textures + 2 Skin Tones
π 7 Modular Hair Pieces + 6 Colour Textures (White is included so you can make any color)
π This asset is part of theΒ Beach Bundle: Boys and Girls
πΒ PolycountΒ | The Character does not have LOD system
Beach Girl 01
π―οΈ Faces 42744 β Tris 82330 β³οΈ Verts 44613
Beach Girl 02
π―οΈ Faces 46244 β Tris 88784 β³οΈ Verts 49676
Beach Girl 03
π―οΈ Faces 54708 β Tris 97324 β³οΈ Verts 54708
Beach Girl 04
π―οΈ Faces 34748 β Tris 66132 β³οΈ Verts 37112
Beach Girl 05
π―οΈ Faces 45802 β Tris 83170 β³οΈ Verts 48134
Beach Girl 06
π―οΈ Faces 39912 β Tris 76154 β³οΈ Verts 43269
βοΈ Rig
This Character rig is based on Humanoid skeleton. The main bones hierarchy has remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. Additional bones added to the Humanoid skeleton: breast_l/r, hair_twintails_01-05_l/r, hair_twintails_bangs_01-03_l/r, hair_ponytail_01-07, hair_back_01_l/r, hair_front_01-03_l, hair_back_01-03_mid
Characterβs Rig has been tested with various animations, such as:
π ALSv4
π 3rd person standard animations (both UE4 and UE5)
π Female Interactions Animations
π Mocap Library
π ARLS + Horse Animset
π Succubus AnimSet
π Valley of the Ancient
π Close Combat: Swordsman
π Lyra Starter Game
π‘ Blendshapes
Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.Β
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.Β
Body morphs allow you to regulate breast and butt size, and make nails longer. Works with all outfits.
π₯ Different Outfits and Modularity
The model is completely modular, you can remove or add any part you want.
π°Β Please note that:
Clothes can be taken off completely, and full-body is included.
Adult parts are not modeled and do not have morphs or a rig. Itβs only a plain texture.
To avoid body intersection through clothes the body is sliced into pieces.
Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!
Props are not included (surfboard and ice cream)
βοΈ Unreal Engine Project
π Supported version: 4.19+
π Epic Skeleton rig with additional bones
π For facial animations use Morph Targets
π Physics are not included. Itβs advisable to use KawaiiPhysics plugin for the best-looking results
π Material Instances with MatID map for color change are included
π 3rd person standard animations are included
π Separated Meshes for Master / Leader Pose Component are included
π Wind Simulation for Hair!
π Blueprints are not included
βοΈ Unity project
π Supported version: 2021.3.21f1
π Render pipelines: Built-in, URP, HDRP
π Humanoid rig with eye bones, but no jaw bone
π For facial animations use Blendshapes
π Blueprints and Animations are not included. Any Humanoid Animations from the store can be applied to this character
π Physics are not included
π AllPartsTogether.fbx file is included for customization
βοΈ Material ID Maps for
π Skin
π Eyes
π Hair
A Material ID map is used for changing the colors of a BaseMap separately.
Use the included Material Instances to change the colors easily.
βοΈΒ 4K Textures
π BaseColor, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive
π 14 Texture sets - Body, Head, Swimsuit x3, Bikini Set x3, Shoes, Accessories, Teeth, Hair, Eyes, Lashes
π Textures are packed for better optimization
β’ β’ β’Β πFAQ
Q: Need help with the model, how to contact you?
A: The best way to contact me is through e-mail π§ idafaber3d@gmail.com. Expect an answer in 1-3 working days.
Q: Can I create an NFT with your model or sell it as a VRchat avatar?
A: No, it is prohibited to use my models for creating non-fungible tokens, or use in other blockchains. It is also prohibited to re-sell my models as a VRChat avatar, even if applying changes to them. It is also prohibited to sell images (.png, .jpg, .jpeg, etc.) of my models.
Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?
A: Yes, you can. File formats such as .fbx can be imported anywhere. However, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot give you support for this software because I do not have any experience with them. The only software that I support is Maya, Unreal Engine, and Unity.
My customers have reported to me that my models work in Blender.
Q: Are clothes from other models compatible?
A: Some are compatible, and some are not. More info here: https://docs.google.com/document/d/1ahvp8ge2h_uxNQTSSupD9ooBWXB8PQBhYUfczxiTjCY/edit?usp=sharing
Q: How do I get the full archives?
A: Request it through e-mail π§ idafaber3d@gmail.com. For verification purposes, I will ask you for the Invoice ID. Expect an answer in 1-3 working days.
Q: Can I request customization? Are you available for commissions?
A: Unfortunately, Iβm unavailable for any kind of commission.
Thank you ~