Environment Texture Artist
Naughty Dog
Santa Monica, CA, USA
Job type: Permanent
Job Description
Responsibilities:
- Sculpt and paint textures required for rendering physically based game environments
- Construct shaders using a proprietary in-house material editor
- UV layout for tiling and 0-1 mapped textures
- Match art styles defined by the art director/concept art
- Collaborate closely with 3D modelers and game designers
- Work with graphics programmers and technical artists to support the development of new systems and techniques
- Work with the tools team to convey your needs and generate tool requests intended to improve artist's’ workflow
- Manage texture and shader efficiency
- Additional responsibilities may be assigned as needed
Skills & Requirements
Requirements & Skills:
- 3+ years' experience in games working on environments using Maya, or related experience/software
- Strong traditional drawing/painting skills
- Ability to sculpt and paint highly detailed 3D and 2D images
- Proficient at sculpting surface details and controlling shader features that represent a wide variety of material types
- Ability to create proper UV layout and tiling textures for games
- Working experience with shader networks
- Working experience with baking textures from high res meshes
- Strong Maya skills
- Strong Zbrush skills
- A solid understanding of procedural texturing techniques
Additional Information
- Relocation assistance is offered
How to Apply
To apply, please visit our website: Environment Texture Artist
The Recruiting Process
We feel it is important to let you know how the recruiting process works here at Naughty Dog. Here is what you can expect from us:
- Upon submission, you will receive an automated message stating your resume has been received and will be reviewed thoroughly by our recruiting team
- Due to the high volume of applications received, it is not possible to respond directly to each candidate
- If you are selected, you will be contacted for an initial phone screen or test
- The next step is a second phone or Skype interview, or an invite to come out and meet us at the studio
- In the event that we choose not to move forward at any point in the recruiting process, we will let you know
- If your qualifications do not match the criteria of a current position, your resume will be kept on file for future consideration
Thank you for your interest in Naughty Dog.
About the Company
Naughty Dog is the developer of some of the most critically acclaimed and top-selling video games on PlayStation platforms, having created the classic Crash Bandicoot and Jak and Daxter series, as well as modern franchises Uncharted and The Last of Us. We have become recognized as industry leaders for our storytelling, graphics and cinematic quality in our games.
Naughty Dog is also home to Sony World Wide Studios’ ICE Team, a central technology group that focuses on creating core graphics technologies for Sony’s worldwide first-party published titles, including low-level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools.
Since Naughty Dog is a wholly-owned subsidiary of Sony Interactive Entertainment, we also have many perks that comes from being in the Sony family – movie screenings on the Sony Pictures lots and discounts on electronics, music, movies and PlayStation hardware and software. Of course, you just can’t beat our location. Naughty Dog is based near the ocean – and beaches – in Santa Monica, California, where beautiful weather and fair temperatures grace us year-round.