Rogue Company - Technical Artist

Hi-Rez Studios
REMOTE, REMOTE, USA
Job type: Permanent

View all Hi-Rez Studios jobs

Job Description

Hi-Rez Studios is looking to hire a Technical Artist to join our team and work at our studio in Alpharetta, Georgia on Rogue Company.

At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create, & challenged to learn. All of this means more opportunities for you to unleash your energy, collaboration, and dedication.

Come join the creator of the critically acclaimed SMITE, Paladins, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects!

What our Tech Artists do at Hi-Rez Studios:

  • Engine side character setup, interfacing with programmers, working with designers, and supporting artists and animators to help shape the stage for characters, features, and systems.
  • Create and maintain BluePrints, Anim Sets, Materials, Character Models, and Physics Assets in Unreal.
  • Optimize Characters, Weapons, and Environments for deployment across all of our release platforms.
  • Analyze game performance and memory across all of our release platforms using various engine, 3rd party tools, and internal tools.
  • Solve technical challenges blocking Animation, Rigging, and Tools as they export assets from Maya/3DS Max into Unreal.
  • Improve and help establish pipelines & best practices for content teams.
  • Troubleshoot existing tech and support incoming tech.
  • Work with multiple teams throughout the pipeline and be a point of contact for troubleshooting and implementation within the engine.
  • Identify blockers and produce quality work within the technical constraints of the project.

Skills & Requirements

What we are looking for:

  • 3 - 6 Years of Technical Art experience.
  • Bachelor's Degree or equivalent education required.
  • Programming or Scripting experience (C++, Python, HLSL, etc.)
  • Strong knowledge of Maya and 3DSMax.
  • Have strong technical problem solving skills that allow for quick project execution.
  • Self-motivated, self-sufficient, well organized, and able to multitask.
  • Ability to work collaboratively and communicate with multiple teams.
  • Ability to thrive in a fast-paced environment.
  • Passion for games with a strong work ethic.

Nice to Have:

  • Experience working in a modern game engine in a Technical Art role.
  • Experience with the game development pipeline from start to finish.
  • Good understanding of asset optimization challenges/techniques.
  • Strong linear algebra knowledge.

Additional Information

  • Working remotely is an option
  • Relocation assistance is offered

How to Apply

About the Company

“Free To Play.” It’s like a four-letter word to gamers – and for good reason. Who wants to get nickle-and-dimed? Who wants to play a game where the “better player” is the one with the bigger pocketbook?

At Hi-Rez Studios, we know there’s a better way. We make Free to Play games that our fans Want to Play. More important, we make Free to Play games that we want to play.

It’s a crazy idea, when you think about it. Giving away games that we spend millions of dollars developing, with the hope that people like them enough to buy costumes. But when you love your games like we do, players can feel it. And they start to love our games too.

We’re proud of the fanbases that have formed around our games. We believe that great games come from great communities – and ours are some of the best.