Shader Artist

BioWare
Edmonton, AB, Canada
Job type: Permanent

View all BioWare jobs

Job Description

At BioWare, our mission is to create worlds of adventure, conflict, and companionship that inspire you to become the hero of your story.  Our teams drive innovation using cutting-edge tech and tools such as the Frostbite engine and collaborate with thousands of world-class developers across EA’s network of studios.  We are passionate about games and their potential as a creative medium to reach and inspire people through emotion, artistry, and engaging storytelling.  If you share this passion, this is an amazing opportunity to help shape the next generation of gaming.

As a Shader Artist at BioWare, you will work with other artists to develop industry-leading visuals using the Frostbite engine.  Shader artists at BioWare research, conceptualize and author shaders and materials.  Shader artists take ownership of the surfaces and materials in the game while establishing and enforcing standards.

Key Responsibilities:

  • Character shaders: Author shaders for skin, eyes, hair, clothing, armor, weapons, and customization materials.
  • Environment shaders: Author shaders for terrain and associated scatter meshes, vegetation, water, decals, architecture, and props.
  • Ownership and enforcement of standards with regards to material authoring and shader construction.
  • Ownership of debug and validation tools for materials.
  • Ownership of shader performance across the title.

Who You Are:

  • 3+ years experience in the game industry (or demonstrated equivalent shader authoring ability).
  • Intermediate or Senior level.
  • Experience with real-time, node-based shader editors in modern game engines.
  • Experience in Photoshop (required), Substance (preferred). Houdini experience an advantage.
  • Ability to view visual reference of a material, deconstruct it, and re-create it in a real-time game engine.
  • Strong understanding of modern rendering techniques.
  • Ability to focus and keep content relevant to the current project’s art style and work within those limitations.
  • Excellent communication and problem-solving skills.

The opportunity to work and learn from a world-class games studio making world-class games. We are a culture that thrives off creativity and individuality. At EA, we live the “work hard/play hard” credo every day.

More about our locations: 

https://www.ea.com/careers/careers-overview/edmonton

Katie Bieber:   kbieber@ea.com

EA is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider for employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Skills & Requirements

Key Responsibilities:

  • Character shaders: Author shaders for skin, eyes, hair, clothing, armor, weapons, and customization materials.
  • Environment shaders: Author shaders for terrain and associated scatter meshes, vegetation, water, decals, architecture, and props.
  • Ownership and enforcement of standards with regards to material authoring and shader construction.
  • Ownership of debug and validation tools for materials.
  • Ownership of shader performance across the title.

Who You Are:

  • 3+ years experience in the game industry (or demonstrated equivalent shader authoring ability).
  • Intermediate or Senior level.
  • Experience with real-time, node-based shader editors in modern game engines.
  • Experience in Photoshop (required), Substance (preferred). Houdini experience an advantage.
  • Ability to view visual reference of a material, deconstruct it, and re-create it in a real-time game engine.
  • Strong understanding of modern rendering techniques.
  • Ability to focus and keep content relevant to the current project’s art style and work within those limitations.
  • Excellent communication and problem-solving skills.

Additional Information

  • Relocation assistance is offered

How to Apply

About the Company

BioWare develops high-quality console, PC, and online role-playing games focused on rich stories, unforgettable characters, and vast worlds to discover. Since 1995, BioWare has created some of the world's most critically acclaimed titles, including Baldur's Gate™Neverwinter Nights™Star Wars™: Knights of the Old Republic™Jade Empire™Mass Effect™, and Dragon Age™. BioWare operates in Edmonton (Alberta, Canada), and Austin (Texas, United States). In 2008, BioWare was acquired by Electronic Arts, a leading global interactive entertainment publisher.

Currently announced projects at BioWare include Anthem™, a co-operative Action-RPG set in a new and mysterious world, and Star Wars™: The Old Republic™, a story-driven massively multiplayer online game. We are also envisioning the future game experiences for the Mass Effect™ franchise, one of the highest-rated video game series of all time, and the Dragon Age™ franchise, whose latest entry was the 2014 Game of the Year.