Senior Vegetation Artist

Sharkmob
Malmö, Skåne, Sweden
Job type: Permanent

View all Sharkmob jobs

Job Description

We are looking for a Senior Vegetation Artist with good technical knowledge and a true team-player! Aside from a genuine interest in creating 3D Art, we expect you to have a great interest for making revolutionary games! You would be a part of a team working on a completely new game, due to this we trust you - as a senior - will be a mentor for juniors and a sounding board for others.

You will be working closely with the team to make sure we achieve the best quality in terms of visuals, playability and performance.

Skills & Requirements

Required:  

  • 4+ Years of experience in the gaming industry and at least 2 years within vegetation
  • At least one shipped AAA title
  • Experience with outsourcing
  • Great knowledge of game engines, understanding of metadata, Blueprints and performance.
  • SpeedTree proficiency (Houdini as an option), vast experience with biomes and foliage creation.
  • Proficiency in 3D software (3dsMax, Maya or equivalent)
  • Proficiency in a texturing software such as Substance Painter and/or Substance Designer. Photoshop is a plus but not required.
  • Excellent understanding of art and design fundamentals – Form, Function, Proportion and Scale
  • Great practical knowledge of PBR
  • Experience with mentoring

It’s a plus if you have:  

  • Experience with Unreal Engine 4 in particular
  • Experience with photogrammetry

How to Apply

Does this sound like you or someone you know? Then apply here!

About the Company

Sharkmob is on an epic journey, and we want you to join us! Come explore new territory in the realm of AAA online gaming. Our studios are working on three new titles, the first being a battle royal twist to Vampire: The Masquerade. We are looking for people who want to have fun at work, share ownership, and make smart decisions. Responsible people who have a positive attitude, are passionate, and value professionalism. People that follow our guiding principle, “don’t be an asshole.”  

Have fun making games

We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement. All things said, we want a fun, professional experience & so we all must lead by example.

Share the ownership

We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone’s contributions, opinion, and feedback matters. For this to work, everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure.

Make smart decisions

We embrace a system of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions we make as a team. Doing more with less and making an extra effort to find the optimal way forward is always valued. We rely on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science—but harder!