A compilation of stylized assets. Main use: kitchen assets. But can also be used in a lot of other scenes/environments.
The head of a swine
A kitchen knife and a cleaver
A clock, with 2 seperate clock hands. If you work some coding magic on them you can make them tik, individually!
A TV with a seperate screen material. So do some more coding magic (or a google search) and you can project a movie or an mp4 on this!
A wooden door
Three drinking cartons variants: Milk, watermelon and apple
A few house plants, even a huge cactus! (don't worry, if you scale it down it's a little less huge)
A hunk of meat with 3 different textures sets: Raw, medium rare and burnt!
Three variants of pans: Sauce, stew and frying!
A wooden speaker
A watering can (I mean, you can't expect the house plants to live without water right?)
And last but not least an arrow that's usable as an "interact UX arrow" (so if a player stands in front of an interactable object, this arrow can show up above the objet so that it is clear that the player can interact with the interactable object)
Some objects, like the plate or the 3 variants of pans, also have a separate folder with dirty textures. So they can "become dirty" if you desire so.
And no matter what variant you buy, you will always get the UX arrow!
NOTE: All textures are in the Unity 5 template. So, for example, the metallic and roughness are both in one PNG. If you have photoshop, this can easily be extracted!
It's really blue, so the assets all have a slight blue sheen over them, but that's why I also showed a few screenshots in a normal black and white lit scene, so you can see what the assets would look like without a weird colored sheen.
Here is a short video of the assets implemented in unity (the scene from the 'cover' of this post): https://youtu.be/Ib2woBjqqZk