Basemesh Stylized Male and Female Pack (BUNDLE -25% OFF)

3.4based on 8 ratings,4 reviews
Standard Use License
USD $10.00
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

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Files (5)
bundle.blend
blend / 250 MB
Apose_male.fbx
fbx / 120 MB
Apose_male.ZPR
ZPR / 79 MB
Apose_girl.fbx
fbx / 170 MB
Apose_girl.ZPR
ZPR / 73 MB
Quantity:
Commercial License
USD $50.00
License: Extended Commercial License
Stock Assets

For use on an unlimited number of commercial projects with no limits on sales or views.

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You may use this for your commercial projects. resale is not allowed on any other marketplace even you edit something. Read MoreRead Less
Files (5)
bundle.blend
blend / 250 MB
Apose_male.fbx
fbx / 120 MB
Apose_male.ZPR
ZPR / 79 MB
Apose_girl.fbx
fbx / 170 MB
Apose_girl.ZPR
ZPR / 73 MB
Quantity:
https://artstn.co/m/yqql
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Ratings & Reviews

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Reviews (4)
10| Release v.1.2 | Standard Use License | 5 months ago
Style is good but the topology is unusable. FBX file is useless as its too high poly. Should not be listed as a game asset.
40| Release v.1.2 | Standard Use License | over 1 year ago
The style is cool, but fingers are merged, the poses are not useful for a basemesh, and also the Blender File is useless.
10| Release v.1.2 | Standard Use License | over 1 year ago
Beautiful forms! Excellent sculpt. ----- No topology.
160| Release v.1.2 | Standard Use License | almost 2 years ago
The Fbx version of this is totally unusable, the poly count weighs in at 2,476,700 polys and 1,238,352 points just for the female body (not counting hair or eyes) and is completely uneditable. Why this is listed in game assets is beyond me, one wouldn't even be able to use the model in a game in its current state even if they managed to rig it to a skeleton. Edit in: Opening the ZBrush file showed some serious flaws with the model itself that i couldn't see with the messed FBX, the fingers on the characters are welded together and their are no actual toes, If you were to do a mesh reduction in zbrush, you'd find you'd have a 3 fingered model. the lowest you can go in zbrush for mesh reduction is about a 8k surface, after that you lose the faces, the main reason i went for this one.

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