3dModel + Smart Material + Textures + Toolbag Scene Bundle
Software Used : Zbrush , Maya , Substance painter , marmoset toolbag
- base model in zbrush
- retopo remesh and UV in maya
- maretial and texture in substance
- Render In marmoset toolbag
(render preview images).
Files in package :
- 3d Object (OBJ , FBX)
- Texture (TIF 4k , png 2k)
- Substance (SPSM , SBS , SBSR)
- Marmoset Bundle render Scene (RENDER.tbscene , scene.mview)
Geometry: Polygonal Quads/Tris **Clean Topo**
subdivision level - Vertices:52590, Polygons:52070
Objects UV mapping Udim
_ objects 3d scene _
1. name:(Axe), number of seats:(1), material (1), map:(Albedo , Normal , Metalic , Roughness , Emmisive , AO)
2. name:(Fire), number of seats:(3), material 2-side (1), map:(Albedo , mask)
_ Materials_
SBS , SBSAR lava by substance
SBSM (How paitend and used masks material on Object)
Note**
Copy Materials (SBS , SBSAR) into : %Documents% Allegorithmic\Substance Painter\shelf\materials
Copy Smart Material (SBSM) into : %Documents% Allegorithmic\Substance Painter\shelf\smart-materials
_ textures _
4096*4096 - number of seats:(6)
2500*2220 - number of seats:(2)
2048*2048 - number of seats:(2)
_ All formats _
*FBX, *OBJ formats has a very basic materials this models may have a different result then advertising images.
Materials Created in Toolbag Scene with 4k texture maps tif files
Incloude Substance Painter File (SPP) , to check it how meterial Painted and used on Axe
You can Export 8k Maps by Substance if needed :) and no worry if you don't have substance , contact us for better and high resolution texture maps.
Unzip the file and textures and Enjoy .