PLEASE READ THE README.TXT BEFORE ASKING ANY QUESTION, THANKS
Hello there !
This project is composed of two major parts :
- Demo of the game, some updates may come after initial release but I want to let it as is and move on other projects, feel free to explore it at will
- ArtBook (pdf, French language cause yep, I'm from this land =) Added English version too). Since I made this artbook some time ago, new artwork isn't there and the project may look better (more levels, characters, starfighters...etc)
To get the demo, download the zip from the link provided in the .txt file (artstation doesn't allow to upload big free files)
then simply unzip the archive anywhere and launch from "StarWarsRedemption.exe" in folder "[version number]\WindowsNoEditor".
When at first launch, you'll be required to install unreal engine prerequisites, and that's all.
As updates may come, don't forget to take a look at the folder, if you see a different version number, there's an update with something new to look at =) I may warn about these updates through social media/blog/youtube posts, but not here
Please refrain from sharing the links. Instead please share the artstation product link (this helps me having an idea about how many of you are playing it, and should also ease the bug track process =))
Please don't download the demo on other sources than the links provided with this artstation product. If you get the demo from elsewhere than these links, don't install it, as it may be corrupted/suspicious. I hate that such manner exists, especially on this project made entirely from the bottom of my heart, but the world runs this way and we all have to deal with it.
This is a fan project, not made with a full-featured game project objective in mind, just to enjoy making star wars stuff as a fan and artist
Important note : the game can be ressource heavy, so please avoid running it on poor PC rigs or do it at your own risks (RTX is not used, but a good 1070 GTX is required)
Thanks to Thomas Chaumel for his work on the animation part (both game & cinematic, as well as mentoring me)
Thanks to Laurent Dessart, Thibaut Hunckler, Alexandre Cheremetieff for their help on the blueprint/code part of the game project
Thanks also to George Lucas for his wonderful universe, to Dave Filoni for making The Clone Wars which inspired me to create Mevenn and then Star Wars - Redemption as a bigger project.
Thanks to John Williams, Jeremy Soule, & Audio Network Composers for your incredible work on musics. These droves my mind through most of my creations, especially on this big project.
Des Bisous ♥
Edited the Mega link, so now you just need to copy the only one link and everything works fine. Tadaaaa =)