Blender Procedural Architecture - Evergrande Edition
Content:
A Blender 3.6.4 scene (this is not an addon).
These are simple modelings driven by geometry nodes groups, as a proof of concept for a larger procedural modeling project. There are upcoming sci-fi and modern architecture as well. Only basic shaders, no UVs, no texture.
There are many ways to use, combine or improve these nodes.
How to use it:
See the scene for case examples. There are 4 types of Buildings:
A and B are similar in principle, based on instance geometries. There are three parts: ground, floor and top for each.
C is a balanced mixture of procedural and modeled instances. It comes with multiple layers to set the level of construction.
D is fully procedural, same as C with multiple layers.
Real estate: This is the plan. Mute the Geometry node deformer to edit the material indexes.
Main nodes:
Simple_N_Floors: This node erects a building with as many instances as there are floors.
Building_N_Floors: Same with a ground instance and a roof one between floors.
Min_Max_N_Floors: Allows to define a starting floor. Usefull to add extra elemeents on buildings.
Real_Estate: Match instance buildings on the center of each face according to material index, allows rotation of buildings on Z axis.
Secondary nodes:
Extrusion_Merge
One_on_N_Elements
Axis_Aligned_Normals
Boundary_Edges
Boundary_Faces
2D_Frame
Prim_Cross
Point_Instances
Face_Center_Points
Pillar_Center
Select_by_Material_Index
Extra objects:
rigged camera + mist calculator
fog box
License: for personal, educationnal or professional use.
By Sébastien Garnier / Anabase Studio - February 2024