28 Alphas for digital sculpting, ready to be imported into your beloved sculpting and texturing softwares such as Zbrush, Blender, Substance Painter, 3d Coat, Cinema 4D, mudbox...
These alphas were made from the baking of some photogrammetries. It comes from tree bark, forest ground and a wall of rocks. Photogrammetry isn't the most precise manner to capture a surface, but i think theses alphas could be useful for detailing organic stuffs.
How it's made :
Photogrammetry + baking in Blender + postprod in Gimp and Bitmap2Material + love
How it works :
Import alpha as brush texture, or stencil, or stamps. Tweak your sensitivity, pressure and hardness to your convenience. Be sure model is subdivided to apply details with sculpting.
What's inside :
• 28 various alphas, tiled & non-tiled
no specific licence, if you buy it, use it as you want. If you like my work, if my work helped you, give me credits and give links to people ! If you use it in a studio, try to be fair and buy it multiple times if you can !
• Dont forget that you can also use these alphas in substract mode to have interesting effects ! Double fun.
• Depending of the software you use for sculpting, i advise you to play with falloff curves and sensitivity to obtain the desired effect.
• You can also tweak the stroke method, jitter, random rotation to easily add details.
Thank you very much, have fun !