In this work, I've combined two skins - a dark elf and a knight girl. I hope you like it)
You can use this asset in your game or cinematic, or for something else cool - I'll be happy to discuss it!
+Fully customized physic of the character. Simulation of breast, hair, bag, chains, amulet, belts, fabric etc are included.
+Modular system via Construction Script - remove anything with one button! Work on Master Pose Component. Includes 24 highly detailed parts!
+Include Marmoset scene with textures, shaders settings and special effects - ready to learn ^_^
+Works well with ALS 4 (see gameplay demo)
+52 calibrated facial blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more (tested and calibrated with IPhone 11) Ready for facial motion capture, vtubing, vrchat, conversation animations. (see video preview)
+Elf ears are set up like blendshapes - any size can be made
+Three customized skin options for the character, including dark and light skin of eyes, body, clothes and armor, also I will gladly help you with any other color combination.
+Instances of materials are configured - you can easily control a lot of material parameters such as color, glow etc and more than 30 parameters of eyes shader
+Configured customizable shaders of skin/armor/hair/eyes via blueprints.
+Fully compatibility with Epic Skeleton - including solved Mannequin problems, such as incorrect rotation of fingers, etc
+UE4 project with playable character blueprint and hair/cloth/body/breast physics simulation - plug and play!
+Full nude body mesh (without a seam on the neck!) is included, good as base mesh.
+Weapon (sword and shield) is included.
+Unit: centimeters. Model Height: 175 cms
+Has ID Map and Instances.
+Customized Live Link system on blueprints with pre-installed blendshapes calibration - available since 4.23, I will send it on request for free!
+Advanced rig with IK / FK controllers - I send it separately by the request
+The character is made from scratch, without the using of Daz models and others
+The model has a separate hair cap
+There is also an optimized version without a body inside right in the project
+Low poly, game ready, rigged (full body rig and extended facial rig), PBR textures
+Polycount: 65000 faces
+Rigged using Blender
.blend file (4.93) has IK/FK controllers. You can unleash the full potential of this rig with AutoRig Pro (but controllers work well even without it)