This base mesh is ready to rock and roll! The topology flow closely follows patterns that I learned while working at Disney and at DreamWorks Animation, and is animation ready.
I have refined this topology flow over the last few projects and have used it on the characters featured in the last two images.
I recommend that when using this mesh, take some time to familiarize yourself with the flow and try to understand how you can modify or push it to become what you need it to be for your stylized character projects.
Mesh includes polygroups for facial feature selection and form definition control.
Character features a UDIM setup for the body, eyes and teeth, but the eye brows and lashes do not so that you can decide what to do with that.
I’d love to see what you create! Please feel free to tag me on social media so I can see your lovely creations.
FBX is universally applicable, ZTL is for versions ZBrush 2021.7 and above.
Mesh is licensed for personal use only. Do not share or use commercially as this is a means for me to earn a living. Thank you for your support!