✨ 4K Elegant Japanese Seigaiha Wave Marble Tiles - Set 07 (PBR)! ✨
Introduce a touch of timeless Japanese artistry to your 3D scenes with the "Seigaiha Wave Marble Tile Set 07." This exquisite collection features high-quality, 4K seamless PBR textures showcasing the iconic Seigaiha (wave) pattern, meticulously rendered on both black and white cracked marble backgrounds. Complete with included 3ds Max (Vray, Corona), OBJ, and MTL files, this set is perfect for creating sophisticated accent walls, serene bathroom and spa environments, and culturally rich surfaces in architectural visualizations, interior designs, and artistic game levels.
What's Included?
This comprehensive pack offers 2 unique marble color backgrounds (cracked black and cracked white) for the Seigaiha wave pattern. Each variation includes the following high-resolution 4K (4096x4096) PNG PBR maps:
Also included:
Key Features:
Ready for Game Engines: Designed for easy use in leading game engines like Unreal Engine and Unity, as well as popular render engines.
Authentic 4K Seigaiha & Marble Detail: Delivers highly detailed textures capturing the graceful lines of the Seigaiha pattern and the realistic texture of cracked marble.
Perfectly Seamless & Tileable: Expertly crafted to tile flawlessly across large surfaces without any visible repetition.
PBR Workflow Optimized: Created for physically based rendering, ensuring materials appear authentic and react accurately to light.
2 Classic Marble Variations: The iconic Seigaiha pattern presented on both cracked black marble and cracked white marble for versatile design choices.
Easy Color Selection: Effortlessly switch between the black or white marble background by selecting the appropriate Diffuse Color map.
Wide Render Engine Compatibility: Textures are compatible with major render engines such as Vray, Corona, Arnold, Redshift, Octane, and other PBR-compliant software.
Usage Note:
To change the marble background color for the Seigaiha pattern, simply substitute the current Diffuse Color texture map with one of the 2 provided variations. For specular/glossiness workflows, invert the provided Roughness map.
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