Dark alleys between neon-lit streets; floating cars weaving between endless skyscrapers; mega-corporations enacting lethal enforcement while androids are hidden among the crowds. This is a future made of both dreams and nightmares.
This is the first of an intended series of adaptive sci-fi music packs. These packs are intended to be broad rather than deep, so that developers can maintain a consistent musical landscape from in-game, to menus to trailers. There are three sets of dystopian, cyberpunk-esque tracks, plus a bonus orchestral-only set.
Multiple implementation options are provided for the adaptive tracks:
- Compiled loops
- Looping adaptive stems for use with included custom UE Blueprints / Unity C# classes
- Original adaptive stems with tails for use with middleware such as FMOD or Wwise
- Sample FMOD project
Selection of compiled loops: https://youtu.be/Cb6Z9XvxLVs
In-game Unreal Engine demo for Track 1 - Electric Alleys: https://youtu.be/mwd7vKCHdSU
In-game Unreal Engine demo for Track 2 - Unravelling the Simulation: https://youtu.be/LEkKGi0rBaA
In-game Unreal Engine for Track 3 - Critical Malfunction: https://youtu.be/1fMBIA_Y4ug
In-game Unreal Engine demo for Track 4 - Hero's Stand: https://youtu.be/XAcuD7Agt6E
Walkthrough and Tutorial: https://youtu.be/THCowiVnRgI
Features:
- Unique Tracks: 11
- 4 Adaptive Tracks, each with:
- Low Threat layer
- High Threat layer
- Battle layer
- 2 melody layers
- Blueprints / C# Classes / FMOD project to utilize tracks easily
- 4 Menu Tracks, each with:
- Lead-in version
- Looping version
- 3 Trailer Tracks, each with:
- 2 minute version
- 1 minute version
- Number of Audio Wavs: 72
- Number of Audio Cues: 72
- Sample rate: 44100 Hz
- Does music loop: Yes (Adaptive & Menu Tracks), No (Trailer Tracks)
- Minutes of audio provided: 28 (not including broken out stems)
- Supported Development Platforms: All
- FMOD Version: 2.00.16
- "UE" version includes sample level and Blueprints for use with Unreal Engine (4.25).
- "General_Unity_FMOD" version includes C# classes for Unity and an FMOD project.
Release Notes
- Added compatibility back to Unreal Engine 4.25 (from only 5.2)
- Small improvements to Blueprints