⚠️ IMPORTANT – PLEASE READ BEFORE PURCHASING ⚠️
DUE TO THE NATURE OF THIS PRODUCT, THIS IS NON-REFUNDABLE.
Please read all the information below before making a purchase.
Also, ensure your hardware meets the recommended specs (see below) before buying.
Unlock the power of next-generation character animation with this comprehensive course on creating a complete cinematic scene in Unreal Engine 5. Don't have expensive motion capture gear? No problem.
This course guides you through a full production workflow—from professional motion capture to a beautifully rendered final animation—and provides all the necessary animation files for you to follow along without owning any hardware.
You will learn how to:
Learn the Complete Mocap Pipeline: Discover JSFILMZ' process for capturing full-body and facial animation using tools like the Xsens Awinda starter kit and an iPhone. Even if you don't own this equipment, you can still complete the course from start to finish, as all the necessary motion capture data is included for you to use.
Master the MetaHuman Workflow: Dive deep into Unreal Engine's revolutionary MetaHuman Creator. You'll learn to create and customize unique digital characters, from sculpting features to applying custom clothing and hair inside the new Metahuman Creator Plugin. This course explores both the new parametric body system and how to integrate outfits designed for older MetaHuman skeletons, giving you a wider range of character creation options.
Animate with Multiple Techniques: Go beyond a single method of animation. This course demonstrates a variety of powerful techniques, including:
Depth-Based Facial Capture using an iPhone's Live Link Face app for high-fidelity performance.
Video-Based Animation that turns any pre-recorded video, including from a webcam, into facial animation.
Audio-Driven Animation that generates facial performance directly from a pre-recorded audio file or a live microphone input.
Refine and Polish Your Animations: Learn crucial post-production techniques. You'll see how to retarget body motion capture data onto your MetaHuman, add nuanced hand gestures without expensive gloves using iClone, and clean up your final animations using additive layers in the sequencer for a professional finish.
Create a Cinematic Scene: It's not just about the character. You will learn to prepare an environment (Included), implement dynamic lighting with Lumen for stunning realism, set up camera shots with anamorphic lenses for a cinematic feel, and render your final sequence using the Movie Render Queue for the highest quality output.
This project-based course is perfect for intermediate Unreal Engine users and aspiring animators who want to learn a complete, end-to-end workflow for creating professional-quality character cinematics. By the end, you will have created a fully animated scene and gained the skills to bring your own actors to life.
🎯 Who is this course for?
The Metahuman workflow in Unreal Engine 5.6 changed quite a bi. I will use what i learned from Unreal Fest 2025 to show you my newest workflow.
Beginners using Unreal Engine 5, especially those interested in Metahumans.
Anyone needing a refresher on Unreal Engine 5.6 and Metahuman updates.
Those curious about my new modified workflow using AI and UE 5.6 Metahumans—from creating metahuman using ai text to 3d, using old metahuman bodies and outfits, capturing body and facial animation, lighting, all the way to rendering final frames.
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Creators who want to retarget motion capture data using:
📌 You will NOT need a mocap suit or iClone 8 to follow along—mocap data is provided in the project files.
📌 DISCLAIMER
This is not a full explainer course.
I will not cover every setting in Unreal Engine 5.6.
Some plugins used are beta/experimental, and features may change.
Please review the “What You’ll Learn” and “What’s Included” sections below.
🖥️ System Requirements (Windows Only)
Recommended Hardware Specs:
OS: Windows 10 or 11 (64-bit)
CPU: 12-core @ 3.4 GHz
GPU: NVIDIA RTX 2080 / AMD Radeon 5700 XT or better
RAM: 64 GB
Storage: At least 500 GB free space
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Software:
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For Facial Capture: Optional – facial animation data is also provided if you don’t have an iPhone
⚠️ Not tested on macOS. Use at your own risk.
⚠️ Not responsible if your GPU overheats or malfunctions—please proceed with caution.
🎥 What You’ll Learn
My custom workflow for animating Metahumans in Unreal Engine 5.6
Body & facial motion capture pipeline
New ways to capture facial animation in Unreal Engine 5.6
Scene setup to rendering final frames
Use of provided mocap and facial animation data (no suit required)
📦 What’s Included
2+ hours of instructional video content
Full Unreal Engine 5 environment courtesy of Leartes Studios
Metahuman outfit courtesy of Nice Pictures
Photoscanned skin textures courtesy of 3DScanstore
One month creator plan coupon for Chatavatar courtesy of DeemosTech (limited supply)
🎉 Special thanks to Xsens for providing trial software used in this course!
🔁 Recap
✅ No mocap suit required
✅ Facial and body animation, environment, outfit, photoscan skin textures, included
✅ Windows only
❌ Not refundable
Thanks, as always, for your support!