Hi everyone. This here is the award winning and well known weapons pack. One of the best selling assets on CG marketplaces including Unity marketplace and others. The weapons in this pack are being used in countless games all over Steam and other platforms. A famous one being Player Unknowns Battlegrounds. Here is a video how it works in Unreal Engine. For Unity it's pretty much the same.
It offers the highest quality weapons for your first person indie project! Save big with the complete pack. You'll get a total of 20 modern fire weapons to a bargain price for both Unreal and Unity engine. Simply extract the archive files and you have it already setup with textures attached to each material slot.
What's in it?
Game ready lowpoly meshes and textures for
Sig Sauer P250
M16A4 + Acog Scope
M9A1 Black & Chrome
Colt 1911 Black & Chrome
MK18 & Scope
AKM (available as free download)
MK2 Grenade (available as free download)
All types of ammunition for the guns (available as free download)
Every element on the object which requires animation has been detached and given the proper name. Every weapon material has the same name as the textures for it.
The intended usage for this model and it's textures are first person shooters. Polycount is equal to current generation games such as Far Cry or Call of Duty. You can downscale the texture from 4K to 2K or 1K to save memory but you'll get the highest quality to decide for yourself.
WPN_ = Weapon Mesh
WPNM_ = Weapon Material
WPNT_ = Weapon Texture
Get in touch
In case of questions the best way to get in touch is through Discord. I'll get back to you as soon as I can. I am "MasterNode" on the ChamferZone Discord which you can find here:
All content sold is licensed to the buyer (who may be either an individual or company) for the lifetime right to use the content in developing an unlimited number of products and in shipping those products. The buyer is also licensed to make the content available to employees and contractors for the sole purpose of contributing to products controlled by the buyer.
Each such product built using content must be a standalone creative work (such a game, simulation, or video) in which content is merely a component and not the primary focus. For example, it may not be a content pack for distribution to engine users.
Users are free to modify any content they purchase.
All items sold are non-transferable, and users cannot sub-license the content for further redistribution, whether or not they have modified it. Users cannot buy the content and then distribute it to other developers to use in other projects, for example by listing it on the Marketplace or another store themselves.