Texturing XYZ Multi Channel Smart Material for Substance Painter
This smart material gives you the possibility to project XYZ Multi-Channels maps inside Substance Painter, all at once!
By making use of the Projection tool inside Substance Painter, and the high-quality library of XYZ Multi-Channels Faces, it is really simple to recreate hyperrealistic skin textures in a short time.
** YOUTUBE TUTORIAL https://www.youtube.com/watch?v=NHfJtwLC9vU by Sebastian Lapthorne**
Why do I need this Smart Material?
- You can project at once: Color, Displacement, Secondary and Tertiary maps
- Instant visual feedback on what you've done, and possibility to fix any error
- Adjustable height intensity
- No baked normal details will be overridden
- Supports Utility Maps (Hemoglobin, Melanin and "Specular") from version 1.2 on
Contents :
- XYZ MultiChannel for SubstancePainter.spsm
- README.txt
- Example images
- Export Presets
- Older versions
- YouTube tutorial link
Hope you like it, cheers!
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Requirements :
- Substance Painter 2020.2.2 (6.2.2) (Newer release also supports Substance Painter 2019.3.3)
- XYZ Multi-channel Faces files (https://texturing.xyz/collections/multi-channel-faces)
- High-End GPU (tested with 6Gb Vram)
(XYZ Multi-channel maps were scaled down to not slow-down Substance Painter!)
(Main purpose of this smart material is to create a PBR texture for video game characters, using Normal Maps for skin details!)
For any support or bug, message me on Artstation.
Release Notes
Release 1.7:
- added new Output Settings for standard Displacement Maps (50% grey)
Smart Material Version 1.2:
- Added support for Utility Maps (Hemoglobin, Melanin and Specular)
- Added 2 Roughness presets
- New instructions in the README.txt file
- Added YouTube Tutorial link