Auto Chamfer 2.2 (build 20516)
for Substance Designer 2019 / Substance Painter 2019 and newer
(v2.0b for SP/SD 2018)
That filter takes mesh and curvature (prebaked normal is optional) then adds soft edges in normal slot.
From the first days of my professional hard surface modeling career I were frustrated that there was no fast and convenient way to bake out chamfers in normal map even if all of us know that that is a pure math inder the hood. Chamfers can be done already in Maya (via mia_roundcorner), 3D Max (via shaders in offline renders), Modo, Blender. But it always have huge drawbacks and can't be reliable for production and general pipeline. A few years ago we were experimenting with painting chamfers in Photoshop for our project. And after that I was inspired to try make solution in substance designer based compleatly on precise math algorithm that power dot3 bump mapping. So if that filter will inspire someone to make their own plugins or programs our industry will defenetly glad for it. Cheers!
Why 2.0 from the start?!
In 2018 I started working on that filter and made numerous iterations but they can't produce stable result that will satisfy me even though I used them in my projects. Version 2.0 is ready to be used in most cases so now you can try it out. Certainly it's not so perfect like I want it to be but I'm working on better versions. Unfortunately there is no intersection detection at the moment.
How To Use
Tips For Better Results
If you have any feedback or questions please contact me via messages and thank you for buying me a cup of coffee!
[Added] - Settings presets
[Edited] - Conv/Conc correction now has 0.001 stepping
[Edited] - Removed useless preview quality setting
[Edited] - Enhanced calculation process increased general quality of chamfers
[Edited] - Manuals have more obvious setup
[Fixed] - Input map slots not showing in SP 2019
[Added] - Extra AA module on Ultra setting
[Added] - Normal intensity correction for low texel cases
[Edited] - Dilation slider now show value in pixels
[Fixed] - Crash at scene startup if correction mask were in use
[Added] - Auto output map size compression (no need of "output size" setting)
[Added] - Separate version of Auto Chamfer 2.0b (build 0608) for SP 2018.3.3
[Added] - Separate version of example scene for SP 2018.3.3
[Edited] - Conc/Conv Sliders now have range from -1 to 1
[Edited] - Deleted useless edges mask output for better performance
[Fixed] - default preset settings
[Edited] - minor optimisation tweaks
[Fixed] - Image Input switches now work like expected
[Fixed] - Flat Chamfer switch now works in 2019.2.0
[Added] - Default 16bit output mode
[Edited] - Significant optimization and doubled performance
[Added] - Example Scene [2020.1.1]
[Edited] - Manual for SP 2020 release (Curvature bake section)
Auto Chamfer 2.2 (build 20516) - LATEST
[Edited] - Minor fixes on medium settings
For personal use and one commercial project (up to 2,000 sales or 20,000 views).Tutorials
One copy to be used by a single user.Installable Tools
One installation by a single user.Learn More
For use on an unlimited number of commercial projects with no limits on sales or views.Learn More