Hey tutorial heads, this time we're gonna create a clean high poly Helmet using ZBrush.
In the digital sculpting part of the tutorial we will begin with a sketch and refine it. After it's clean we add detail with alphas and a few other methods. Then, we take our model into Keyshot for some easy materials and decals. To finalize our project, we use Affinity Photo (it's a Photoshop alternative that looks different but does the same things) to really spice up our renders for our portfolio!
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Added a small intro chapter talking about the basic brushes I like to use and how to hotkey them (beginner stuff).
Also added another ZBrush file of an early version of the helmet (useful for getting started or practicing).
For personal use and one commercial project (up to 2,000 sales or 20,000 views).Tutorials
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