Existence presents - low poly girl 3D character “Succubus Female”
Features
- Physics cloth simulation (UE)
- Change color instance (UE)
- Modular system (UE)
- Full rigged (project with attached rigs files Maya, Cinema 4D)
- 9 PBR materials, 4k Textures
- Face animation system (Face link - 51 Blendshape)
- Bone cloth animation
- That product is compatible with the Built-in Render Pipeline, Universal Render Pipeline (URP) - Tutorial switch RP
- Game ready low poly model Succubus Female
- Polycount: 23546 Tris | 13623 Points
Dive into a fairly magical story — with the game-ready 3D low-poly female character.
Take control of a 3D rigger character, succubus Lilith, a mystical being whose purpose was to awaken love, passion, and lust in the people's hearts, and who decided to change. Mortals were afraid of her enchanting abilities and her ability to control emotions. And now, Lilith came face to face with her own loneliness.
Lilith had to do some deep introspection, and then she decided to use her kindness for good. People began to see Lilith not only as a temptress but also as a source of courage and hope, with which hopeless situations became solvable. Note her blendshapes and animated movements that are perfect for walking through a world filled with cute characters, fantasy girls, and dangerous enemies. Fight the zombies, demons, and monsters with her realistic mechanics.
Now, Lilith is not only mischief and temptation but also higher, noble feelings. She became the keeper of dreams. Lilith's truly captivating charm has become a force of righteousness, synonymous with hope for those struggling with nightmares.
Technical Info
- Version Uinty - 2021.3.18f1 ang higher
- Version UnrealEngine – 4.27 and higher (face link tested on version 4.27, 5.0)
- Video&Photo preview render make in another software, background content is not included in the asset
AnimationsPack consists of 31 animations:
- attack_inplace (x3) - attack_wings_rootmotion (x1)
- death_inplace (x2) - death_rootmotion (x1)
- flying_inplace (x5) – flying_rootmotion (x5)
- gethit_inplace (x1)
- idle_inplace (x2)
- jump_inplace (x4) - jump_rootmotion (x1)
- run_inplace (x2)
- strafe_inplace (x2)
- turn_around_inplace (x1) – turn_around_rootmotion (x1)
- walk_inplace (x1)
- walk_back_inplace (x1)
Successful development to you!
Release Notes
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