Be Tools is a UI addon for Blender 2.8 and 2.9. The toolset groups common modeling functions into a context-sensitive, hot box style menus to speed up modeling workflows. The tool also docks a palette to the right of the 3D View for easy access to common tools and my own custom tools. Docugifs here: http://www.brucein3d.com/project/be-tools-for-blender
Included in this release:
UV Tools! Game export options! Prefs! Yay.
Quick scene unit scale/change.
Auto Hard Edges to Seams based on the auto-smooth angle.
Smart Extract to quickly create a new object based on your current selection.
Shortcuts to recalculate face normals no matter what editing mode you are currently using and a shortcut to show face orientation.
Quickly create 2x2, 3x3, and 4x4 lattices on your objects.
Shortcuts to export the scene as an FBX or just the current selected object.
Quickly generate collision mesh for UE4 with a single click.
The hot box is mapped to the space bar, but feel free to change it in Edit > Preferences > Keymaps.
** Install by going to Edit > Preferences > Add-ons > Install and select the downloaded "be_tools.zip" file **
Added a new UV Toolset for laying out UVs, managing texel density, color ID generation, and material management.
Added grid and unit management in the settings.
Game engine export presets for UE4 and Unity.
Fixed a bug that caused the object pie menu to not show all the ops.