Are you a 3d Concept Artist who uses Keyshot but wishes its materials were more flexible and it had better painting capabilities? Are you a Texture Artist who works on the final asset, but are tired of waiting for a complex robot with thousands of parts to be UVd? Well this video tutorial shows off how I textured a scifi power cell using a projection painting technique that requires no UV unwrapping and gives you far more flexibility than Keyshot provides while still retaining the speed. The tutorial is for 3dsmax and vray, but the ideas can be applied to your 3d package and renderer of choice.

Video is 33 minutes long.

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Shading A Hard Surface Model 2015: Texturing A Scifi Power Cell Video Tutorial

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Files (1)
Shading A Hard Surface Model 2015.mp4
mp4 / 350 MB