Note : Sir/Mam Before Buy this Model please check into my store, I have this model with a collection which will get huge discount. Thanks
Game ready For Unity, CryEngine, Unreal Engine, Amazon lumberyard and etc include Virtual Reality (VR), Augmented Reality (AR), Movies/Film, Interior/Exterior design and other real-time apps. Made for use in Video Games but you can use it for basically anything.
- Originally created in maya 2019
- PBR : Yes
- Clean UV: Yes, non-overlapping
- Rendered with Marmoset Toolbag 3 and Marmoset Scene included in file
- Polys: 396
- Tris: 790
- Verts: 428
|3D Model File Formats|
- .Ma + .Max
- .3DS + .Fbx + .Obj + .dae + .Abc
- .unitypackage + .uasset
- USDZ + glTF and .glb
All textures are include in zip file, textures map for PBR MetalRough, PBR SpecGloss, Cryengine, Unity, Unreal Engine, Amazon Lumberyard, Arnold, Corona, V-Ray, Renderman, Redshift, KeyShot, Maxwell, Shade 3D, Spark AR Studio and More!!!
3 Color Available Yellow, Red, Blue and each have 4 Set textures map (Clean, Dirty, Rusty, oil leaks) with Texture Dimension 2046x2046 and 4096x4096
1. 4096x4096 Albedo (color)
1. 4096x4096 Normal map
1. 4096x4096 Specular/Metal
1. 4096x4096 Gloss/Rough
1. 4096x4096 Ambient occlusion
- Game Ready model
- Modeled in Maya
- Low poly Mesh
- No ngons
- No seams
- No Plugin needs
- No hidden geometry
- Object pivot points at 0,0,0.
- Object scaled to approximate real world size (cm)
- Approximate dimensions: W:60cm x L:60cm x H:89cm
- Scene organized by layers
- Arrange properly the files and rename the layers
- High Poly mesh baked on Low Poly mesh.
- Model is fully textured with all materials applied.
Note : - Product does not include high mesh
- Triangulate mesh and Quad both are included in folder
- Texture Quality Guarantee
- Free Ambient occlusion textures are also included
- Included 3ds Max with Arnold setup and Maya with Arnold setup
- Included substance painter file which you can edit your own logo/text and you also can change the texture Color or increased/decreased the Dirty level then export those textures for use in any engine.
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