A set of modular elements and props for creating industrial architecture and the interior environment of an abandoned depot.
The kit includes two versions of the scene shown in the screenshots (night and day) with baked static lighting, as well as an Overview scene with all the assets from the package. Of the static objects, there are many architectural modular elements for the construction of such a building, the main object of the composition is an electric locomotive VL80T highly detailed out from the outside, as well as not a few props for filling the stage, besides a small set of decals.
The flame in the bonfire is taken from Starter Content, which comes bundled with the engine. It is not necessary to install the starting content separately.
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Features:
- PBR Materials
- Reasonable poly count
- Optimized the density of the textures
- Maps Occlusion, Roughness, Metallic are collected in ORM packages
- A few of the texture sets to the certain meshes
- BluePrints: Wires, pipes, cables, fire
Texture Sizes:
- 16 - 4x
- 256 - 1x
- 512 - 1x
- 1024 - 3x
- 2048 - 66x
- 4096x2048 - 1x
- 4096 - 243x
Tris count:
- Architecture: 2-9556 tris
- Pipes Elements: 40-4562 tris
- Ventilation Elements: 168-15328 tris
- Elements Electronics: 938-18276 tris
- Lamps Light: 640-2160 tris
- Doors/Windows/Gate: 228-3404 tris
- SM_IndustrialDepot_VL80_Telega - 97358 tris
- SM_Train_VL80T- 428008 tris
-
Other: 24-18276 tris
Collision: Yes - Handmade + Auto
LODs: Auto
Number of Meshes: 358
Number of Materials and Material Instances: 15 Materials and 148 Material Instance (163 all)
Number of Textures: 319
Unreal Versions Supported: UE 4.20 and later
Supported Development Platforms: PC, Console
Supported Target Build Platforms: Windows
Release Notes
Added an archive with all models and all textures separately from the Unreal Engine.
The mesh format is FBX
The texture format is PNG
Textures Maps: BaseColor, Normal, ORM (Occlusion, Roughness, Metallic in package)