Wild Green is the first volume in the HyperGrass library. Perfect for natural landscapes such as forest floors, rolling hills, mountain ranges and man-made lawns. Please note that the assets are designed for offline rendering(Arnold, V-Ray, Redshift, etc) and are not optimised for games.
What's Included (Complete Edition)
- 64 Grass Variations
- 4 Dead Grass Patches
- 64 Grass Combo Patches
- Static Geometry (OBJ & FBX)
- 3 PBR Texture Sets (4K JPEG & TIFF)
- Examples (Houdini, Maya, 3dsMax+ForestPack, Cinema4D)
UE4 Real-time Example Project
An experimental real-time demo project for Unreal Engine 4 is also included. For more info and previews: artstation.com/artwork/xzrJ42
*Other editions and studio licensing available at our store: https://www.vertexlibrary.com/hypergrass-volume-1-wild-green/
- Key Features -
With the aim of achieving true photo-realism, we studied the growth patterns of real grass and designed HyperGrass to be modular and physically accurate.
Wild Green includes a variety of individual grass models with proper stalks and leaves. Scatter these directly across terrain or create your own perfectly shaped clusters to quickly decorate a scene - the choice is yours.
HyperGrass takes 3D grass to the next level with a unique layering approach.
Wild Green is divided into 5 variation categories with gradually increasing amounts of stalk height and leaf growth.
Create entirely different styles of grass by combining and layering all the different variations to match your desired look.
HyperGrass is a set of 3D models designed to work with any 3D software that supports geometry instancing.
The Complete Edition includes example scenes for the following DCC's and renderers:
- Maya 2018+ (MASH, Arnold or Redshift)
- Houdini 16.5+ (Redshift only)
- Cinema4D R19+ (Redshift Only)
- 3ds Max 2015+ (ForestPack, V-Ray or Corona)
- Unreal Engine 4.22 (Experimental)
Examples and materials for other DCC's or plugins such as Blender, Octane, etc are not currently available, but may be added in a future update.
HyperGrass textures are PBR-ready and include texture maps for both Metallic-Roughness and Specular-Glossiness shading workflows.
To help you cover larger terrains, the collection includes a variety of larger circular and square patches of scattered grass. Four sizes are available - 10, 20, 30 and 40cm.
Use the combo patches to easily create huge fields of background grass. Then seamlessly mix in the individual variations for perfectly sculpted close-up grass.
- Support -
Please forward any questions and requests to firstname.lastname@example.org