"…Sienar System's basic TIE fighter—a commodity which, after hydrogen and stupidity, was the most plentiful in the galaxy…"
As faithful as I could make it to the original prop from A New Hope, though with a few tweaks here and there such as inclusions from later variants of the model where I felt like they would be good additions, as well as some mirrored greebles. Modeled in Fusion 360, with slight cleanup in Cinema 4D. Low poly mesh generated in Cinema 4D by selective removal of timeline actions. High poly mesh is fully beveled. UVs entirely procedurally mapped using Eskil Steenberg's Ministry of Flat, via its recent addition to Cinema 4D. Baking in Marmoset Toolkit, and texturing in Substance Designer.
Body: 60k tris, three 4k map sets (Albedo, Normal, Occlusion/Roughness/Metallic) - Note: the second two map sets can comfortably be merged with the first as they for the smaller elements of the window and framing. Only reason they aren't is for ease of baking.
Wings: 70k tris, two 4k map sets (Albedo, Normal, Occlusion/Roughness/Metallic) - Note: Wings are a bit over-tesselated in order for the procedural UVs to have more to work with on layout.
(I could probably have pushed for a lower polycount, but I wanted a next-gen, completely artifact-free render)
See more of the model on the original Artstation page: https://www.artstation.com/artwork/g2VnBx