That would be great if you buy my product from my website using the link below:
https://alirezaheidari1.artstation.com/store/pOzk/ue4-mastermaterial-for-small-large-props
Supported versions: 4.23 4.24 4.25 4.26
>All the textures and assets are from Megascans. I will drop their code below this post so you can find them.
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>>All the features have an ON/OFF switch. This means you can get a variety of performance from simple prop Material to a complex shader.
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>>>This Material has more than 100 parameters, therefore, is a bit complex to use. However, don't worry I will make a tutorial explaining everything in a few days.
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Features:
1) One main layer and 3 vertex paintable layers. (On/Off switch)
2) Macro Normal option allowing you to blend your tile and unique baked normal for higher detail on your huge props.(On/Off switch)
3) Macro albedo for each layer. (On/Off switch)
4) Scale based tiling for each layer. (On/Off switch)
5) Vertex paintable wetness, Rain ripples, and puddles with many parameters to customize. (On/Off switch)
6) Two height blend feature giving you more control for the desired result.
7) Emissive. (On/Off switch)
8) Roughness controller. (On/Off switch)
9) 2 layers with a top-masking feature for moss, snow sand and etc.(On/Off switch)
10) Normal map intensity controller. (On/Off switch)
11) 2 layers with a fuzzy shading feature for moss looking result or ice.
12) Tintable albedo
And many more features that you can combine them and get your desired result for any prop.
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**If you are not sure about a feature or a parameter, hover your mouse on top of it, Most probably it has a description.
**Open the MasterMaterial map and read the explanations.
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Tutorials
Part 1:
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Tiling parameter:
R value control U
G value control V
B value control UV
ORME:
R=Ao
G=Roughness
B=Metalness
Alpha=Emissive(Optional)
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Megascans asset IDs. You can search and find them in the Bridge.
Rust: tjzmddvew
Mailbox: uhcjaisfa
Cobblestone: tlimejvew
Wooden carafe: udzjebtfa
Ice: tcbkdcfr
Ivy: tg1ohjh
Snow: ugspafgdy
Cliff: ubhubhyda
Release Notes