OverScan:
Used when you want to render a larger (or smaller) image than the current one with the same appearance.
■■Installation■■
Copy OverScan.mel to \Documents\maya\scripts\.
Select the target camera and run OverScan from MAYA's MEL
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The registration of Mel is the same as the other methods.
Place the icon OverScan.png on the screen.
(This is the default setting)
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■■How to use OverScan■■
Select the camera and execute OverScan.
Just enter the resolution you want to change and press Exec.
★★★OverScan Instructions Supplement★★★
Select the camera you want to change and use it.
If the name of the object is not a camera, it will not be calculated.
Please make sure that the name of the camera you want to change is listed in the Name field.
Display the Render Settings screen at least once after starting Maya (not every time).
If you don't show it at least once, the original pixel aspect ratio will not be known and will change.
If the pixel aspect ratio is changed, please reset it to 1.
After running, change to the desired camera from Panel > Perspective View.
The view will not switch automatically. You must switch manually.
Videos used
Here's a site I used to post on.
https://overscan.seesaa.net/article/476670313.html
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MAYA's standard overscan is difficult to use, so I asked a friend to create one for me.
When using the standard MAYA function, there are times when the appearance of the MAYA renderer and Arnold are different, and I have had trouble.
Anyway, it was difficult to use.
I had a lot of trouble with it, so I asked him to make it as simple as the MAX script.
It only uses the view angle and focal length values.
I made the icons myself.
If you're a game creator, you don't need this, but if you're a video creator, you need it.
Maybe I just don't understand it because I don't use MAYA as my main tool.
Free with permission.