Full Environment Creation in UE5 & Blender - In-Depth Course Learn how a professional environment artist works when creating environments for games. You’ll learn techniques like Modular Modeling, Procedural Texturing, Unique Texturing, Level Art & Composition, shader Creation, Lighting, Character Animations and so much more!
BLENDER, SUBSTANCE, AND UNREAL ENGINE 5
All the modeling will be done in Blender3d, However, the techniques used are universal and can be replicated in any other 3d modeling package. The materials will be created using Substance Designer and previewed in marmoset toolbag 4. The environment will be built in the brand-new Unreal Engine 5 and the lighting will use the new Lumen system. We will also use the new modeling tools within Unreal. Next to this, we will also use Substance Painter to create unique textures and generate masks.
In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment.
This course contains over 31+ hours of content – You can follow along with every single step – The course does enclose a few small-time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time. However, we have also included the time lapsed footage in real-time.
We will start by going over our reference and then we dive right in and create a blockout of our level and set it up in UE5. Then we will first create all of our procedural materials and we will turn our blockout models into final models and also UV unwrap/texture them right away.
Once that is done we will export all the artwork to Unreal engine 5 and setup our level. We will create advanced shaders to give us control over everything from vertex painting to dirt masks to parallax and next to this we will also create a basic landscape material. We will be using the new modeling tools within UE5 to speed up our workflow and minimize the modular pieces we need to make.
Finally we will do our scene lighting using the new Lumen system and we will do the color grading in Davinci Resolve.
Then to bring our scene to life I will show you how you can quickly generate character animations using Mixamo and I will even show you how to manually animate a horse in blender.
This game art tutorial is perfect for students who have some familiarity with a 3d Modeling tool like Blender, Substance Designer/Painter, and Unreal Engine – Everything in this tutorial will be explained in detail. However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)
Substance 3D Designer and Substance 3D Painter
Unreal Engine 5
Marmoset Toolbag 4
Emiel Sleegers is a senior environment artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.
There’s a total of 80 videos split into easy-to-digest chapters. All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.
SUBTITLES Subtitles are offered for this tutorial in English, Spanish, Russian, and Chinese. Please note the subtitles are auto generated and might not always be 100% accurate.
00| Release v.1.0 | Personal License | about 2 months ago
I haven't made it through the entire course (a lot of content), so far I would recommend it with a few caveats. First, if you're new to Blender this course isn't for you, Emil is a very talented industry artist, as such he's a Maya user and has remapped some hot keys to reflect his Maya workflow (e.g. Alt-X instead of Alt-Z for x-ray mode). He does try and use menus over hot keys, which I like, and he shows how to use Quick favorites which I hadn't used yet. He spends 1-2 videos working out the "metrics" and ends up using a 2/1 scale from Blender to UE5 instead of just applying transforms before exporting and keeping everything the same scale at 1/1. Seeing how he uses Blender to build the pieces and then putting it all together in UE5 is great for someone not familiar with the workflow like myself. The Substance Designer section is informative, but hard to follow with him constantly tweaking the material. I'm looking forward to the rest of the course (esp lighting). BTW audio was fine
Hi BC. thank you for taking the time to write this review! It is a very fair review and I am glad that you enjoyed the course and have learned from it. We constantly keep working on improving the quality of our tutorials so I hope that you will see some of the problems mentioned improve in our future tutorials!
00| Release v.1.0 | Personal License | 7 months ago
Excellent tutorial, pace and information. Get one less star because the sound of the voice is 'sharp'. As if it's too loud and clipping during recording. I got tired and annoyed of the voice because of this. Other tutorials from Emiel does not suffer from this.
Hi Ola. I am sorry to hear about the audio. I am aware of this and tried everything I can do to fix it but the only other option was to narrate after recording which would do more harm then good. after chapter 25 I do switch to a new microphone which improves the audio quality vastly.