SEE VIDEO PREVIEW TO CHECK THE GAMEPLAY (ALS4) AND MODULARITY
+Low poly, game ready, rigged (full body rig and basic facial rig), PBR textures, UE4 supported (since 4.19), ready to import into Unity
+Works well with ALS 4 (see gameplay demo)
+The project has a fully configured and ready-to-play character - launch and play! If you want to use additional animations (for example, Bossy Enemy Animation Pack), it's very easy and setting up a retarget from scratch is not required. See instruction (with the third step): https://docs.google.com/document/d/1vcXwJYkmotl3LRK8u2-b2XpMUeER7RynaIby3W77kfk
+Modular character - you can easily make different characters for your game ;) Modular system via Construction Script - remove anything with one button! Works on Master Pose Component.
+A copy of the totem without chain is loaded separately as a static mesh and can be used as a weapon.
+The model has customized blendshapes of mouth opening, blinking and facial bones.
+Customized physic of the character. Simulation of chain, armor, fabric are included.
+Instances of materials are configured - you can easily control material parameters
+Configured shaders of skin/armor/eyes
+Fully compatibility with Epic Skeleton
+Unit: centimeters. Model Height: 200 cms
+Polycount: 31000 faces, 39000 faces with totem
- .blend file (4.93)
- .ma (2018)
- UE4 project (v4.19+) (rigged with Epic Skeleton)
I will be grateful if you fill out a small survey - so I can suggest models for your requests in the future: https://forms.gle/HFLwAAPxv6q8z3RUA
If you like my works, you can support me on Ko-Fi: https://ko-fi.com/david_grette
Thank you, David Grette ^_^