Hello, made a Succubus, I hope you like it. Enjoy watching everyone!
The preview of the video is on my Art and on the YouTube channel) - https://www.youtube.com/channel/UCNXdcWr5LNxXH-7rwawPYbw?sub_confirmation=1 Face animation in a minute https://youtu.be/yDuoLUk53ag that's an example. Succubus - Game Ready Low-poly 3D model project Unreal 4 Technical Details Full model - Verts: 37380, Faces: 37670, Tris: 67983. As for the morphs, to open the mouth and blink the eyes, you need to move two full bodies at the same time, since the base grids are separate. Or move the bones as you like. The wings can be moved, both with bones and morphs. To rotate the head, you need to move the "Head" bone. The "Face_root" bone is used to distribute the facial bones, to rotate the head, you need to allocate the head bone. The jaw opens with an extra jaw bone, and there are also bones in the lips (the upper, lower and corners of the lips for extra control, you can do ugly, anger). Added bones to the cheeks (you can puff out (chewing effect), as well as bones of the eyes and eyebrows. You can roll your eyes, sweep or and make eyebrow gestures. Textures Resolution and Sets : 4096x4096 (normal, metallic, roughness, albedo, AO) - Body, Clothes, Eyes, Hair, Mouth, Weapons. The model has 5 Colors. Red standard and additional purple, green, blue, black, and 2 head paints. The dressed model is one-piece. Also, if you want to use a character with pumping and dressing, use a stripped model and dress with blueprints in your game. Double-sided option is a must.