This is a plugin to use Substance files( *.sbsar) inside Blender
The latest update allows you to import the substances easier and adjust them to see the results in the viewport faster so you can iterate and speed up your texturing workflow.
IMPORTANT: Since the SBSAR format is proprietary and protected by Substance , to use this plugin is required that you have installed the Substance Automation Toolkit which is not included here, you need to directly acquire it from Substance
Wait don't buy it just yet!!! first check my Patreon page and search for the discount code!
You really cannot afford it?
I still trust honest people that are in a rough situation, and I'm happy to help them, so you have two options either send me an email, and we'll see what can be done, or send me a pic via twitter (@ymmanuel_who) of you sharing a cookie, sandwich, coffee or whatever with someone who needs it... I want to create a website with all those pics of artists helping people!!! XD and maybe get some support of other plugin/content creators to join me in the effort
Are you a studio or need an custom shader?
Feel free to support more if you are installing in multiple machines, up to you how much you want to, also if you need a specific Shader configuration, instead of the default ones, let me know and we'll see what can be done
Check the youtube channel playlist for tutorials on how to install & use the plugin
The latest plugin version was built with:
BLENDER 2.8 is working with Eevee, Cycles and Octane
Substance Automation Toolkit 2019.3.0+
Use Substance files from Substance designer (.sbsars) directly in Blender
Out of the box support for the materials available in Substance Source
File browser for easy navigation between substances
Work with substances based on the PBR Metal/Roughness workflow
Works with Cycles, Eevee and Octane materials
Parameters are obtained dynamically from the substance file
Live viewport update (experimental)
Support for Emissive, Opacity, Height, and other additional channels
Auto-assign materials to the selected objects
Customizable bit-depth export
Material instancing for easy iteration
Available for Windows, MacOS and Linux
Roadmap (not in any specific order):
Add pbr secular/glossiness workflow
Add more third party renderers support
Thanks for the support! this will help me to develop this plugin and a lot more cool stuff!!!
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