Buy Real-time game ready environment kit for eastern market street, bazaar. Unreal engine 5, style - realism.
Setting: middle east
Perfectly fit for fantasy or historical games, like Assassin's Creed Mirage, Skyrim trailer - World of Rudra : Oriental version, Far Cry 4. Nepal/Tibet and others
All assets made using classic pipeline, but cages are done using Nanite.
LIST OF ASSETS:
- Set of wooden boards, barbs to build the corner
- Set of ropes
- Set of shadesails
- Sign board
- Set of vases
- Set of pots and plates
- Set of baskets/fish cages
- Table with customizable element
- Lamp and connection chain
- Single wooden sticks for decoration
- Set of wooden boxes
Renderes: Unreal engine 5
Files:
Unreal project:
- Market.uproject
- Config
- Content
3D package:
________________________Used software _____________________
Production pipeline for AAA PC/Console games:
- High poly - Zbrush
- Low poly, UV - Maya
- Baking in Marmoset toolbag
- Texturing in Substance painter
________________________Topology - Low poly_____________________
Professional topology for Games:
- reasonable polycount according to AAA standarts
- topology is uniform and have a good flow
- separate pieces laying on top of each other have a similar topology
- reduced polycount in less visible areas
- logicly merged meshes- normals are unlocked
- triangulated mesh in necessary areas to prevent non planar faces
_________________________UV_________________________
Professional UV Layout:
- uv's are well packed
- texel density remaining the same (except hidden parts)
- merged uv shells as much as possible
- uv seams placed in hidden areas
- reduced shell size in low visibility areas
- checked UV direction with pattern layout- no distortion
- for hard edges there is a cut on the uv, but not the over way
- UV is straight where it possible
_________________________Texture_________________________
Professional texture:
- level of detail is constant through all textures, there are no too sharp or too blurry areas
- pbr checker doesn’t have big red areas on both 30 and 50 srgb
- materials are well defined on all the channels and have a good separation no visible texture seams
- project is adjusted with unreal log file