π₯ Stellar GirlΒ | Astra
Introducing Stellar Girl Astra - a fully rigged, modular 3D model for my new Stellar Series. She has ARKit blendshapes, easy color customization, based on the Epic Skeleton. Ideal character for sci-fi RPGs, astronautic adventures, and virtual reality explorations.
Β πππ Special 50% release discount: ASTRA_RELEASE
You can use this coupon code only on ArtStation.
The coupon is valid 14 days after release, until 25/07/2023.
π Key Features
π Completely modular
π Fully Rigged
π Apple Blendshapes
π Adjustable body parts
π Easy Color Change
π Polycount | The Character does not have LOD system
Stellar Girl Astra
π―οΈ Faces 46365 β Tris 88662 β³οΈ Verts 51160
βοΈ Rig
This Character rig is based on Humanoid skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. You can find a full list of additional bonesΒ here:
https://docs.google.com/document/d/1zLeFX2TvBqW7GWWt6Lj0g34rMiRYcEpMThsAH0nfMYI
Characterβs Rig has been tested with various animations, such as:
π ALSv4
π 3rd person standard animations
π Female Interactions Animations
π Mocap Library
π ARLS + Horse Animset
π Succubus AnimSet
π Valley of the Ancient
π Close Combat: Swordsman
π Lyra Starter Game
π‘ Blendshapes
Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Body morphs allow you to regulate breast, butt, and nail size, and change crown height. Knee morph targets are also included.
π₯ Different Outfits and Modularity
The model is completely modular, you can remove or add any part you want.
π° Please note that:
Clothes can be taken off completely, and full-body is included.
Body texture has censored and uncensored (request) versions.
Adult parts are not modeled and do not have morphs or a rig. Itβs only a plain texture.
To avoid body intersection through clothes the body is sliced into pieces.
Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!
The bow on the preview images is not included.
βοΈ Unity project
π Supported version: 2021.3.21f1
π Render pipelines: Built-in, URP, HDRP
π Humanoid rig with eye bones, but no jaw bone
π For facial animations use Blendshapes
π Blueprints and Animations are not included. Any Humanoid Animations from the store can be applied to this character
π Physics is not included
π AllPartsTogether.fbx file is included for customization
βοΈ 4K Textures
π BaseColour, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive
π 7 Texture sets: Body, Head, Teeth, Hair, Eyes, Lashes, Costume
π Textures are packed for better optimization
βοΈ Unreal Engine Project
π Supported version: 4.19+
π Epic Skeleton rig with additional bones
π For facial animations use Morph Targets
π Physics are not included. Itβs advisable to use KawaiiPhysics plugin for the best-looking results.
π 3rd person standard animations are included
π Wind Simulation for Hair!
π Blueprints are not includedΒ
βοΈ Material ID Maps for
π Skin
π Eyes
π Hair
π Outfit parts
β’ β’ β’ πFAQ
Q: Need help with the model, how to contact you?
A: The best way to contact me is through e-mail π§ idafaber3d@gmail.com. Expect an answer in 1-3 working days.
Q: Can I create an NFT with your model or sell it as a VRchat avatar?
A: No, it is prohibited to use my models for creating non-fungible tokens, or use in other blockchains. It is also prohibited to re-sell my models as a VRChat avatar, even if applying changes to them. It is also prohibited to sell images (.png, .jpg, .jpeg, etc.) of my models
Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?
A: Yes, you can. File formats such as .fbx can be imported anywhere. However, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot give you support for this software because I do not have any experience with them. The only software that I support is Maya, Unreal Engine, and Unity.
My customers have reported to me that my models work in Blender.
Q: Are clothes from other models compatible?
A: Some are compatible, and some are not. More info here:
https://docs.google.com/document/d/1ahvp8ge2h_uxNQTSSupD9ooBWXB8PQBhYUfczxiTjCY/edit?usp=sharing
Q: How do I get the full archives?
A: Request it through e-mail π§ idafaber3d@gmail.com. For verification purposes, I will ask you for the Invoice ID. Expect an answer in 1-3 working days.
Q: Can I request customization? Are you available for commissions?
A: Yes, send a letter to my e-mail π§ idafaber3d@gmail.com
Thank you ~