This is a mini-series in my environment art tutorial - Everything I learnt about environment art.
The first mini-series is based on sculpting materials in ZBrush. I usually spend time on my art, trying to improve my skills; I wanted a project that allowed me to focus purely on improving my sculpting skills, specifically targeting material definition. I looked for tutorials on this, but they were typically focused on a specific asset. I set up my project and created a tutorial to share what I learned.
The project focused on creating studies of materials, starting with primitive objects available in ZBrush, such as cubes or spheres, and creating a cool portfolio piece while practising sculpting. I hope you enjoy it, follow along, and make your own cool studies!
The tutorial is broken down into chapters. You can see the chapters, details and runtime below.
- Chapter 1 - Introduction, Project Overview, Zbrush Basics - 35m runtime
- Chapter 2 - Sculpting Wood, Metal, Rock & Concrete - 4h 41m runtime
- Chapter 2 - Rendering - 30m runtime
The tutorial is designed for all levels and is conducted in real-time. It's not a beginner's guide to ZBrush, though, but it teaches the tools needed for the tutorial.
It will be framed around personal art, mainly using examples from my work and professional experience where relevant.
Software used will include, but not be limited to
- Blender - Modelling
- Zbrush - Sculpting
- Pure Ref - Reference Gathering
- Marmoset - Rendering
You will also gain access to Pure Ref files, which include further tutorial breakdowns, links, and documentation to valuable resources and files.
Release Notes
Adding a commercial license option