13 materials for Marmoset Toolbag made using Subsurface Scattering+Refractive techniques to create complex surfaces such as Tinted Glass, Ice, Wax, Jade and more all in real time using GI.
Volumetric materials such as smoke and ghost effect are not perfect due to a lack of a proper volumetric simulation system inside the software. However, they are a good example on how to approach the creation of volumetric shaders in real time even without a proper FX system.
All the materials works without UVs. Because of that they are ideal for high poly renderings, product renderings, concept art, hard surface design and any project where you don't have UVs on your mesh.
They can also be used with UV mapped objects without any problem.
All materials were created with PBR metallic-roughness standards.
All materials are in .tbmat format ( materials format of Marmoset ).
This pack includes:
- Plastic Transparent
- Tinted Glass
- Plastic Glossy
- Plastic Matte
- Skin ( you will need normal maps and other textures but the shader is already set up for you )
The dragon is a free model took from the net and is not included.
PDF guide included.
- Improved the ghost and smoke materials even more