In this tutorial. You will learn my workflow to use motion capture and keyframe animation together. To create custom animations using Autodesk Maya. This is a 1hr 02min fully narrated tutorial in 1080 HD. Covering my whole process from beginning to end. You can watch or follow along at your own pace.
The first 5 lessons, will cover. How to find motion capture clips and apply the animation data to ANY character rig. Using a custom rig you'll have the chance to animate hands and faces. Which are usually missing from free mo-cap.
In the rest of the lessons, we will focus on animating. How to find your key poses within the motion capture and using animation layers. I'll give you a detailed explanation of how to turn a walk cycle into something more characterful. You can apply this same workflow to make any other animations. Using animation layers is a quick way to make quick edits and repurpose animation clips.
Where to source motion capture clips online
Setting up the character rig using Human IK
How to use a custom rig with Human IK
How to select key poses from motion capture
Stages of a walk cycle
Animating the upper and lower body
The use of additive layers for an idle animation
Redesigning a run using override layers
What you get
Animating_with_Mocap.mp4 (1h 02min video tutorial)
Resources_Page.pdf (links to rigs and plugins to follow along)