In this tutorial you will see comprehensively: In the first step, we model the battering ram in 3d max software, and after modeling, we go to the important part of unwarped in Rizom-uv software.Then we optimize the model for import in zbrush software. We are also preparing a copy of it for use in game engines. Then, in z brush software, we sculpt the model in a stylized way, and in marmoset toolbag software, we perform baking operations To be prepared to work in substance 3d painter.
After purchasing this tutorial, You can access 506 minutes video tutorial with high quality in video.
subdivide ready the model
Game ready the model
stylized sculpting Z brush
unwrapping in Rizomuv
baking in marmoset toolbag
texturing in adobe substance 3d painter
The basic concept of this Battering Ram: Ahmad-tfx
Tutorials Can be used by up to 30 people within the user's organization. and in this license you have 1080p resolution video size and FBX , Substance file , marmoset file, zbrush file , texturesRead MoreRead Less