※Caution!!
This tutorial is in Japanese only.
This tutorial explains how to use 3D tools to come up with quick, believable, and realistic environments for creating the concept art needed in game development.
Creating 3D in general is likely to be technical and time consuming, butThis tutorial explains how to quickly create visual images by utilizing modeling in 3DCOAT, texturing and rendering using BLENDER's EEVEE and CYCLES.
It will also explain the different roles of concept art and illustration, and how to incorporate 3D tools into your workflow.
Data Included:
3 hours of narrated video
30-minute time-lapse process video
JPG files
Stencil files
ABR data (PS brush)
Topics covered:
The difference between concept art and illustration, examples of how to incorporate 3D tools into your workflow
Introduction to each function of 3D COAT
Modeling and sketching with 3D COAT (time-lapse)
Introduction to the functions of BLENDER
Texturing
Rendering with EEVEE
Rendering and compositing with CYCLES
Required Software:
BLENDER 3DCOAT
Target:
audience Students and inexperienced people who want to become concept artists.
Those who have no experience in 3DCG and are planning to incorporate it into their work.
About me
I am a professional concept artist working in the game industry. I am mainly involved in the development of consumer games for PS4, PS5, and Switch.
Release Notes
Added new descriptions of blender and 3DCOAT functions.
Added audio to the modeling part.