Introduction
This baby rhino model is with 4K maps, hair, rigging, animations and realistic skin sculpture details. It's made with Blender and Cycles renderer at real-world scale.
The model consists of 9 objects: Body, left sclera, right sclera, left iris, right iris, lacrimal glands, lacrimal caruncles, teeth, tongue.
Polygons
- Body: vertices 22,692; polygons 22,692
- Left sclera: vertices 274; polygons 288
- Right sclera: vertices 274; polygons 288
- Left iris: vertices 306; polygons 320
- Right iris: vertices 306; polygons 320
- Lacrimal glands: vertices 532; polygons 528
- Lacrimal caruncles: vertices 452; polygons 448
- Teeth: vertices 632; polygons 618
- Tongue: vertices 1,585; polygons 1,568
- Total: vertices 27,053; polygons 27,070
Formats
There is a Blender project and an OBJ file.
Textures
- JU0L522A0_BabyRhino_OralCavity_BaseColor.png, 2048*2048
- JU0L522A0_BabyRhino_Body_Roughness.png, 4096*4096
- JU0L522A0_BabyRhino_Body_Normal.png, 4096*4096
- JU0L522A0_BabyRhino_Body_BaseColor.png, 4096*4096
Rigging
- Full controllers are available to make it easier to create postures and animations. The features are as follows:
- CTR_root controls the entire model.
- CTR_gravity and CTR_Spine control the body.
- CTR_root controls how the neck follows by the customized attributes.
- Facial rigging is available, which can create simple facial expressions such as winking, shaking of facial skin, the deformation of lips, etc.
- CTR_FT_footRoll_L, CTR_FT_footRoll_R, CTR_BK_footRoll_L and CTR_BK_footRoll_R control the movement of limbs.
- CTR_start_spine controls the latter spine; CTR_end_spine controls the former spine; CTR_Neck.008 controls the root of the neck; CTR_Neck.009 controls the head.
- And more …
Animations
- Loopable walking at 30 fps, frame range 0-40
- Loopable running at 30 fps, frame range 0-80
Features
- The model is in meter units at real-world scale.
- The Multiresolution modifiers are kept on the model to keep the details. Only Display is toggled on by default for faster running.
- The Display button of the fur is disabled.
- The model can be rendered in the current project, without any other adjustment.
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