I always wondered if it could be possible to have button to push and "make a Dragon" decoration/prop in any lenght shape or pose.
This brings me to this package
This package contains a method of creating the dragon seen in the pictures in any length or shape or pose using two IMM brushes inside Zbrush.
The package contains:
- DragonBaseCB.ZPB - Â a curve brush (UV Mapped) used to create the head, body and tail of the dragon
- DragonDetails.ZBP - a IMM brush (UV Mapped) used to create the legs, orb and tail details for the dragon
- Two obj models of the dragon (Dragon1.obj and Dragon2.obj) generated in zbrush already posed and game ready
- The texture set needed for both the the dragon brushes (metalic/roughness) and .obj models
- one mask file (Mask_ForSurfaceNoise.jpg) to be used inside zbrush as surface noise alpha to generate details for the brushes
Note: The two brushes create a lowpoly version for the dragon and can be used to generate any pose you like already mapped and game ready. Also the brushes support subdivide and can be used as detailed highpoly(check out the small tutorial on how to do this in the reference folder DragonBaseBrush_HowTo.jpg)