3 video preview link (Unreal, Unity tests) https://www.youtube.com/watch?v=zOpfmFP_1H8&list=PLFTUetUF2mMRQXSEHT0Zuw9c-5QJrjGoo
The model is good for close up renders ,animations or inserted into games: RPG, Shooter, Horror, Fantasy.
He can live in locations of creating a forest, swamps, caves, sewers, dungeons, hellfire places or other dark places.
MESH / POLYCOUNT:
Body+Helmet / Sword / All
Verts: 20220 5555 25775
Edges: 40390 11098 51488
Faces: 20190 5546 25736
Tris: 40384 11092 51476
UVs: 23143 6208 29351
Topology is good for subdivide!
Helmet removable!
TEXTURES / PBR
3 SKINS: light blue (bone materials), red fire (magic cristal materials) and dark grave green (rock materials);
Metal/Rough and Spec/Gloss shaders;
(All MAPs 4096-4096 size);
AO, Normal, Base colore/Diffuse, Metal/Specular, Rough/Gloss, Emiss, Metal+Rough, Metal+Gloss.
RIGGED
- correctly oriented bones;
- comfortable controllers for animations;
ANIMATIONS
28 unique animations on FBX and Maya formars:
atack_01 - 42 fr;
atack_02 - 50 fr;
atack_03 - 40 fr;
death_01 - 44 fr;
death_02 - 46 fr;
death_03 - 35 fr;
get_hit_01 - 27 fr;
get_hit_02 - 28 fr;
get_hit_03 - 24 fr;
idle_01 - 99 fr;
idle_02 - 99 fr;
idle_03 - 99 fr;
look_01 - 136 fr;
look_02 - 130 fr;
look_03 - 135 fr;
rage_01 - 101 fr;
run_01 - 22 fr;
run_02 - 22 fr;
run_03 - 22 fr;
walk_01 - 37 fr;
walk_02 - 36 fr;
walk_03 - 36 fr;
walk_left_01 - 37 fr;
walk_left_02 - 36 fr;
walk_left_03 - 36 fr;
walk_right_01 - 37 fr;
walk_right_02 - 36 fr;
walk_right_03 - 36 fr.