Introduction
This is a high-quality young African elephant model with 4K maps, hair, rigging and animations. UDIM UV is applied for body. It's made with Blender and Cycles renderer at real-world scale.
The model consists of 8 objects: Body, left sclera, right sclera, left iris, right iris, teeth, lacrimal caruncles, lacrimal glands.
Polygons
- Body: vertices 67,014; polygons 66,912
- Left iris: vertices 842; polygons 840
- Right iris: vertices 842; polygons 840
- Left sclera: vertices 746; polygons 744
- Right sclera: vertices 746; polygons 744
- Teeth: vertices 3,000; polygons 2,944
- Lacrimal caruncles: vertices 96; polygons 92
- Lacrimal glands: vertices 176; polygons 132
- Total: vertices 73,462; polygons 73,248
Formats
There is a Blender project and an OBJ file.
Textures
- JF0L711A0_AfricanElephant_Young_Tooth_Normal.png, 4096*4096
- JF0L711A0_AfricanElephant_Young_Tooth_BaseColor.png, 4096*4096
- JF0L711A0_AfricanElephant_Young_Eye_Specular.png, 2048*2048
- JF0L711A0_AfricanElephant_Young_Eye_Normal.png, 2048*2048
- JF0L711A0_AfricanElephant_Young_Eye_BaseColor.png, 2048*2048
- JF0L711A0_AfricanElephant_Young_Body_Specular.1004.png, 4096*4096
- JF0L711A0_AfricanElephant_Young_Body_Specular.1003.png, 4096*4096
- JF0L711A0_AfricanElephant_Young_Body_Specular.1002.png, 4096*4096
- JF0L711A0_AfricanElephant_Young_Body_Specular.1001.png, 4096*4096
- JF0L711A0_AfricanElephant_Young_Body_Roughness.1004.png, 4096*4096
- JF0L711A0_AfricanElephant_Young_Body_Roughness.1003.png, 4096*4096
- JF0L711A0_AfricanElephant_Young_Body_Roughness.1002.png, 4096*4096
- JF0L711A0_AfricanElephant_Young_Body_Roughness.1001.png, 4096*4096
- JF0L711A0_AfricanElephant_Young_Body_Normal.1004.png, 4096*4096
- JF0L711A0_AfricanElephant_Young_Body_Normal.1003.png, 4096*4096
- JF0L711A0_AfricanElephant_Young_Body_Normal.1002.png, 4096*4096
- JF0L711A0_AfricanElephant_Young_Body_Normal.1001.png, 4096*4096
- JF0L711A0_AfricanElephant_Young_Body_Height.1004.png, 4096*4096
- JF0L711A0_AfricanElephant_Young_Body_Height.1003.png, 4096*4096
- JF0L711A0_AfricanElephant_Young_Body_Height.1002.png, 4096*4096
- JF0L711A0_AfricanElephant_Young_Body_Height.1001.png, 4096*4096
- JF0L711A0_AfricanElephant_Young_Body_BaseColor.1004.png, 4096*4096
- JF0L711A0_AfricanElephant_Young_Body_BaseColor.1003.png, 4096*4096
- JF0L711A0_AfricanElephant_Young_Body_BaseColor.1002.png, 4096*4096
- JF0L711A0_AfricanElephant_Young_Body_BaseColor.1001.png, 4096*4096
Rigging
- Full controllers are available to make it easier to create postures and animations. The features are as follows:
- ROOT_All_Body controls the entire model.
- CTR_FK_Body_U controls the center of gravity of the body.
- CTR_FK_Spine_F.001, CTR_FK_Spine_M and CTR_FK_Spine_B.001 control the former, middle and latter spine separately.
- CTR_FK_Tail.001 controls the root of the tail, and controls whether the tail follows the body to rotate by the customized attributes.
- CTR_IK_Foot_F.L, CTR_IK_Foot_F.R, CTR_IK_Foot_B.L and CTR_IK_Foot_B.R control the limbs, and each has a customized attribute IK_FK that controls the switch of IK/FK of limbs, and a customized attribute Limit_IK_Stretch that switches the stretch limit of legs on and off in IK mode.
- CTR_FK_Neck.001 controls the root of the neck, its customized attribute controls whether the neck follows.
- CTR_FK_Head controls the head, its customized attribute NoseFollow controls whether the nose follows.
- CTR_FK_Chin controls the jaw.
- CTR_FK_Root_Eye.L, CTR_FK_Root_Eye.R, CTR_FK_Eye.L and CTR_FK_Eye.R control the left eye and the right eye separately.
- The ear and nose have finer rigging to make more detailed effects.
- The facial rigging comes with UI control, which makes operations easy and clear, and improves efficiency.
- And more …
Animations
- Loopable Walk01 animation at 30fps, frame range 0-200
- Loopable Walk02 animation at 30fps, frame range 0-230
- Loopable running animation at 30fps, frame range 0-257
Features
- The model is in meter units at real-world scale.
- A Displace modifier and a Subdivision Surface modifier are applied to present the bumpy skin surface. Only the render button is enabled by default.
- The Display button of the fur is disabled.
- The model can be rendered in the current project, without any other adjustment.
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