Hair strand designer is included with this purchase and is updated for free so no need to buy separately.
This is a hair shader system created for Unreal Engine 4.21/4.22 uses custom anisotropy and gives full control to tones and gloss. Updated regularly. Comes with several examples and a hair mesh.
ALL UPDATES ARE FREE, so buy EARLY!
Recently Added the Unity version of the Shader, The Unity Version of the hair shaders are a little different from the Unreal Engine setup but provide similar controls where possible. The results really depend on some post processing filters such as Mad Goat AA (sold on Unity marketplace) or using built in Temporal AA or fast Approximate AA built into the post processing stack which can also be obtained from the Unity Asset Store.
Comes with Example Hair wig, 10 material instance examples, 4k Normal and RGBA Texture maps.
Fully setup for Unreal Engine 4.21
Comes with Hair Strand Designer V1.28x Latest Videos:
Please note, with Unreal Engine Shader: Backlit node will not respond unless you make engine shader edits:
Currently there is a problem with the backlit parameter with the Unreal Engine shader. To stop the hair from glowing when it is being lit from the backside you need to edit a line of code in the ShadingModels.usf found in "Epic Games\4.19\Engine\Shaders". ChangeCode:return HairShading( GBuffer, L, V, N, Shadow, 1, 0, Random );toCode:return HairShading( GBuffer, L, V, N, Shadow, GBuffer.CustomData.z, 0, Random );
Bug fixes with normal map pass (single/multi strand mode)
Added Root Jitter slider
Progressive update (DynaMode) to improve performance
Solo mode (Click twice on each set)
Please note, the button response may feel sticky at times and you might have to hold a little longer, especially in slow mode or if dynaMode has progressed the strand detail quite high, this is sue to the it affecting the framerate.