Highly detailed photogrammetry scan of modular human skeleton with various material affects, clean, bloody, old, moss, burned, and ghost.
Highly detailed photogrammetry scan of anatomically correct human skeleton. Comes with different material styles: Clean, Bloody, Old, Moss, Burned and Ghost shading. Using the skeletons powerful material you can create even more variations or add your own textures to have it fit your environment. The skeleton is provides as various set dressing assemblies: stand, sit, lay and piles. Skeleton parts: skull, torso, arm, head, leg, foot, separated bones and in default pose, ready to be rigged, scaled to UE4 default skeleton size.
FEATURES:
- High resolution skeleton
- Various set dressing assemblies
- Skeleton complete/parts/bones
- Full set of LODs
- 8k skeleton texture (4x4k)
- 6x different surface styles
- Powerful material
- 5x Surface texture sets.
- Posed for UE4 default rig (rig joint positions need to be adjusted)
ASSET LIST:
- Skeleton Complete: 4
- Skeleton Parts: 10
- Skeleton Bones: 69
- Skeleton Bone Piles: 2
- Skeleton RigPose: 1
- Surface styles: 6
TECHNICAL DETAILS:
- Physically-Based Rendering: Yes
- Texture Size: The majority of assets use 4096x4096 base color, normal, and utility Textures
- Collision: Yes, Automatically Generated
- Vertex Count: 61,236/32,868/17,552/9,547 (Skeleton complete)
- LODs: 4 Levels of LOD
- Number of Static Meshes: 88
- Number of Materials and Material Instances: 41
- Number of Textures: 31
- Intended Platform: PC
- Platforms Tested: PC
- Documentation Included: Online Documentation
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