WHAT YOU NEED
Do you need a 3D male mesh to play with or perhaps integrate into your game or animation projects or modify in whichever way you want?
Do you need some gloves, boots, or clothing? Or a prop like a cape? Then the files here will give you just what you need. You just landed on the right place :)
Meet Saitama 2. (I call him Saitama 2 because he's not exactly the original. He's inspired by the anime one punch man. :)
The model consists of different parts, separate and independent from the body.
The eyes
The outfit
The gloves
The boots
The cape
Total polygons: 134,120
Total vertices: 68,082
Number of polygons and vertices by parts
cape
Polygons: 32,912
Vertices: 17,252
Outfit
Polygons:12,976
Vertices:6,590
Gloves (both left and right in total)
Polygons: 10,960
Vertices: 5,484
Body
Polygons: 33,064
Vertices: 16,644
Left eye
Polygons: 16,128
Vertices: 8,066
Right eye
Polygons: 16,128
Vertices: 8,066
Boots (Both left and right in total)
Polygons: 17,928
Vertices: 5980
WHAT YOU GET
The PBR Texture maps and shaders for each mesh part are usable to plug into for any 3D program: The model has been UV mapped and so these UV texture maps will work with it in your program of choosing and have been provided with the files.
Normal maps
roughness maps
reflection maps
diffuse maps
metallic maps
IMAGES
You also get different images showing the mesh details as well as the renders in front, side and back views,
with a few three-quarter views here and there:
clay renders
PBR renders
base diffuse renders
wireframe displays
FILE TYPES
A variation of "Saitama 2" files usable in any 3D program of choice are available too:
Universal file types
.obj
.fbx
Native file types
.max (3dsmax file)
.mb (Maya binary file)
.ma (Maya ascii file)
.blend (Blender file)
.spp (Substance painter file)
.ztl (Zbrush file)
Remember, you can find out the story that unravels from the art of the model by clicking on this link
Have a fabulous time! :)